You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.
Describe the bug
When using MLAPI with 2020.1.4f1 the NetworkTransport field manager resets to None when entering playmode in the editor. After leaving playmode the serialize field still shows as Null.
This issue does not happen on 2020.2.0f1, 2021.1.0f1
Describe the bug
When using MLAPI with 2020.1.4f1 the
NetworkTransportfield manager resets toNonewhen entering playmode in the editor. After leaving playmode the serialize field still shows as Null.This issue does not happen on 2020.2.0f1, 2021.1.0f1
To Reproduce
Steps to reproduce the behavior:
UNetTransportto theNetworkTransportfieldStartHost/Server/Clientsee how theNetworkTransportfield isNone.NoneExpected behavior
NetworkTransport should not be set to
Nonelike it other Unity versions.Screenshots


before enter play mode:
after enter play mode:
Environment (please complete the following information):
Additional context
Had 2 users also report this issue.
The text was updated successfully, but these errors were encountered: