diff --git a/com.unity.netcode.adapter.utp/CHANGELOG.md b/com.unity.netcode.adapter.utp/CHANGELOG.md index a6194a00fd..ab9735766c 100644 --- a/com.unity.netcode.adapter.utp/CHANGELOG.md +++ b/com.unity.netcode.adapter.utp/CHANGELOG.md @@ -2,7 +2,7 @@ All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) -## [Unreleased] +## [1.0.0-pre.5] - 2022-01-26 ### Added @@ -11,9 +11,10 @@ All notable changes to this package will be documented in this file. The format ### Changed +- Updated Netcode for GameObjects dependency to 1.0.0-pre.5 (#1626) +- Updated Unity Transport package to 1.0.0-pre.12. (#1615) - Rename the 'Send Queue Batch Size' property to 'Max Payload Size' to better reflect its usage. (#1584) - Implicit conversions between `ConnectionAddressData` and `NetworkEndPoint` are now deprecated, since their semantics are no longer clear with the introduction of the new `ServerListenAddress` field (see above). (#1605) -- Updated Unity Transport package to 1.0.0-pre.12. (#1615) ### Fixed diff --git a/com.unity.netcode.adapter.utp/package.json b/com.unity.netcode.adapter.utp/package.json index 81ceb0f44b..b968369fa7 100644 --- a/com.unity.netcode.adapter.utp/package.json +++ b/com.unity.netcode.adapter.utp/package.json @@ -2,10 +2,10 @@ "name": "com.unity.netcode.adapter.utp", "displayName": "Unity Transport for Netcode for GameObjects", "description": "This package is plugging Unity Transport into Netcode for GameObjects, which is a network transport layer - the low-level interface for sending UDP data", - "version": "1.0.0-pre.4", + "version": "1.0.0-pre.5", "unity": "2020.3", "dependencies": { - "com.unity.netcode.gameobjects": "1.0.0-pre.4", + "com.unity.netcode.gameobjects": "1.0.0-pre.5", "com.unity.transport": "1.0.0-pre.12" } } diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 162e11609b..6e1835cfcc 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,13 +6,20 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). -## [Unreleased] +## [1.0.0-pre.5] - 2022-01-26 ### Added -- Added `PreviousValue` in NetworkListEvent, when `Value` has changed (#1528) +- Added `PreviousValue` in `NetworkListEvent`, when `Value` has changed (#1528) + +### Changed + +- NetworkManager's GameObject is no longer allowed to be nested under one or more GameObject(s).(#1484) +- NetworkManager DontDestroy property was removed and now NetworkManager always is migrated into the DontDestroyOnLoad scene. (#1484) ### Fixed + +- Fixed network tick value sometimes being duplicated or skipped. (#1614) - Fixed The ClientNetworkTransform sample script to allow for owner changes at runtime. (#1606) ## [1.0.0-pre.4] - 2021-01-04 diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index a6268a996c..f3b7315ea2 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.0.0-pre.4", + "version": "1.0.0-pre.5", "unity": "2020.3", "dependencies": { "com.unity.modules.animation": "1.0.0",