performance: Use fence to sync GPU/CPU when using D3D12 #924
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related this PR.
#923
This PR fixes the native code of DX12 graphic device to improve performance of the rendering thread. I profiled the loads of the rendering thread, and compared two results. This comparison can show the performance improvement that reduces the loads of waiting time for command buffer to copy texture.
Before

After

We will deal with other graphics device Metal and GLCore near future.