From d2e67a3c9a58223ef81ba568c47f6f7dbca3c339 Mon Sep 17 00:00:00 2001 From: icshen Date: Fri, 7 Sep 2018 00:08:04 +0800 Subject: [PATCH] Update Learning-Environment-Examples.md --- docs/Learning-Environment-Examples.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Learning-Environment-Examples.md b/docs/Learning-Environment-Examples.md index 84a5132497..7bc3a2a276 100644 --- a/docs/Learning-Environment-Examples.md +++ b/docs/Learning-Environment-Examples.md @@ -100,7 +100,7 @@ If you would like to contribute environments, please see our * +1.0 if the block touches the goal. * Brains: One brain with the following observation/action space. * Vector Observation space: (Continuous) 70 variables corresponding to 14 ray-casts each detecting one of three possible objects (wall, goal, or block). - * Vector Action space: (Continuous) Size of 2, corresponding to movement in X and Z directions. + * Vector Action space: (Discrete) Size of 6, corresponding to turn clockwise and counterclockwise and move along four different face directions. * Visual Observations (Optional): One first-person camera. Use `VisualPushBlock` scene. * Reset Parameters: None. * Benchmark Mean Reward: 4.5