From c1fc355055ac62b07dab1369fa17332f553a529f Mon Sep 17 00:00:00 2001 From: vincentpierre Date: Thu, 24 Oct 2019 11:33:57 -0700 Subject: [PATCH 1/2] Editing documentation : Migrating.md --- docs/Migrating.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/Migrating.md b/docs/Migrating.md index c76a08dd3a..ed4b800c31 100644 --- a/docs/Migrating.md +++ b/docs/Migrating.md @@ -15,6 +15,7 @@ #### Steps to Migrate * In order to be able to train, make sure both your ML-Agents Python package and UnitySDK code come from the v0.11 release. Training will not work, for example, if you update the ML-Agents Python package, and only update the API Version in UnitySDK. * If your Agents used visual observations, you must add a CameraSensorComponent corresponding to each old Camera in the Agent's camera list (and similarly for RenderTextures). +* Since Brains ScriptableObjects have been removed, you will need to delete all the Brain ScriptableObjects from your `Assets` folder. Then, add a `Behavior Parameters` component to your `Agent` GameObject. You will then need to complete the fields on the new `Behavior Parameters` component with the BrainParameters of the old Brain. ## Migrating from ML-Agents toolkit v0.9 to v0.10 From f42de11c756b150e9a73139c91c659e0b861d57d Mon Sep 17 00:00:00 2001 From: Vincent-Pierre BERGES Date: Thu, 24 Oct 2019 14:31:55 -0700 Subject: [PATCH 2/2] Update docs/Migrating.md Co-Authored-By: Jonathan Harper --- docs/Migrating.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Migrating.md b/docs/Migrating.md index ed4b800c31..98b4f5100a 100644 --- a/docs/Migrating.md +++ b/docs/Migrating.md @@ -15,7 +15,7 @@ #### Steps to Migrate * In order to be able to train, make sure both your ML-Agents Python package and UnitySDK code come from the v0.11 release. Training will not work, for example, if you update the ML-Agents Python package, and only update the API Version in UnitySDK. * If your Agents used visual observations, you must add a CameraSensorComponent corresponding to each old Camera in the Agent's camera list (and similarly for RenderTextures). -* Since Brains ScriptableObjects have been removed, you will need to delete all the Brain ScriptableObjects from your `Assets` folder. Then, add a `Behavior Parameters` component to your `Agent` GameObject. You will then need to complete the fields on the new `Behavior Parameters` component with the BrainParameters of the old Brain. +* Since Brain ScriptableObjects have been removed, you will need to delete all the Brain ScriptableObjects from your `Assets` folder. Then, add a `Behavior Parameters` component to each `Agent` GameObject. You will then need to complete the fields on the new `Behavior Parameters` component with the BrainParameters of the old Brain. ## Migrating from ML-Agents toolkit v0.9 to v0.10