diff --git a/README.md b/README.md
index 2d4db76650..da886a32df 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
# Unity ML-Agents Toolkit
-[](https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/docs/)
+[](https://github.com/Unity-Technologies/ml-agents/tree/release_3_docs/docs/)
[](LICENSE)
diff --git a/com.unity.ml-agents/Runtime/Academy.cs b/com.unity.ml-agents/Runtime/Academy.cs
index d1cfd26275..a3a8884063 100644
--- a/com.unity.ml-agents/Runtime/Academy.cs
+++ b/com.unity.ml-agents/Runtime/Academy.cs
@@ -19,7 +19,7 @@
* API. For more information on each of these entities, in addition to how to
* set-up a learning environment and train the behavior of characters in a
* Unity scene, please browse our documentation pages on GitHub:
- * https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/docs/
+ * https://github.com/Unity-Technologies/ml-agents/tree/release_3_docs/docs/
*/
namespace Unity.MLAgents
@@ -51,7 +51,7 @@ void FixedUpdate()
/// fall back to inference or heuristic decisions. (You can also set agents to always use
/// inference or heuristics.)
///
- [HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_2_docs/" +
+ [HelpURL("https://github.com/Unity-Technologies/ml-agents/tree/release_3_docs/" +
"docs/Learning-Environment-Design.md")]
public class Academy : IDisposable
{
diff --git a/com.unity.ml-agents/Runtime/Agent.cs b/com.unity.ml-agents/Runtime/Agent.cs
index 6463889513..b80e70bd9b 100644
--- a/com.unity.ml-agents/Runtime/Agent.cs
+++ b/com.unity.ml-agents/Runtime/Agent.cs
@@ -145,13 +145,13 @@ internal struct AgentAction
/// [OnDisable()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDisable.html]
/// [OnBeforeSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnBeforeSerialize.html
/// [OnAfterSerialize()]: https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAfterSerialize.html
- /// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md
- /// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design.md
+ /// [Agents]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md
+ /// [Reinforcement Learning in Unity]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design.md
/// [Unity ML-Agents Toolkit]: https://github.com/Unity-Technologies/ml-agents
- /// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Readme.md
+ /// [Unity ML-Agents Toolkit manual]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Readme.md
///
///
- [HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/" +
+ [HelpURL("https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/" +
"docs/Learning-Environment-Design-Agents.md")]
[Serializable]
[RequireComponent(typeof(BehaviorParameters))]
@@ -603,8 +603,8 @@ public int CompletedEpisodes
/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
- /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#rewards
- /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
+ /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#rewards
+ /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
///
/// The new value of the reward.
public void SetReward(float reward)
@@ -633,8 +633,8 @@ public void SetReward(float reward)
/// for information about mixing reward signals from curiosity and Generative Adversarial
/// Imitation Learning (GAIL) with rewards supplied through this method.
///
- /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#rewards
- /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
+ /// [Agents - Rewards]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#rewards
+ /// [Reward Signals]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/ML-Agents-Overview.md#a-quick-note-on-reward-signals
///
/// Incremental reward value.
public void AddReward(float increment)
@@ -788,8 +788,8 @@ public virtual void Initialize() {}
/// implementing a simple heuristic function can aid in debugging agent actions and interactions
/// with its environment.
///
- /// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
- /// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
+ /// [Demonstration Recorder]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#recording-demonstrations
+ /// [Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#actions
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
///
///
@@ -991,7 +991,7 @@ void ResetSensors()
/// For more information about observations, see [Observations and Sensors].
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
- /// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
+ /// [Observations and Sensors]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#observations-and-sensors
///
public virtual void CollectObservations(VectorSensor sensor)
{
@@ -1022,7 +1022,7 @@ public ReadOnlyCollection GetObservations()
///
/// See [Agents - Actions] for more information on masking actions.
///
- /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
+ /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#actions
///
///
public virtual void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker)
@@ -1092,7 +1092,7 @@ public virtual void CollectDiscreteActionMasks(DiscreteActionMasker actionMasker
///
/// For more information about implementing agent actions see [Agents - Actions].
///
- /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
+ /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#actions
///
///
/// An array containing the action vector. The length of the array is specified
diff --git a/com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs b/com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
index d75c821c86..efcaff49a3 100644
--- a/com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
+++ b/com.unity.ml-agents/Runtime/Demonstrations/DemonstrationRecorder.cs
@@ -19,7 +19,7 @@ namespace Unity.MLAgents.Demonstrations
/// See [Imitation Learning - Recording Demonstrations] for more information.
///
/// [GameObject]: https://docs.unity3d.com/Manual/GameObjects.html
- /// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
+ /// [Imitation Learning - Recording Demonstrations]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs//Learning-Environment-Design-Agents.md#recording-demonstrations
///
[RequireComponent(typeof(Agent))]
[AddComponentMenu("ML Agents/Demonstration Recorder", (int)MenuGroup.Default)]
diff --git a/com.unity.ml-agents/Runtime/DiscreteActionMasker.cs b/com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
index 5fe8d5c35b..531efd3b02 100644
--- a/com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
+++ b/com.unity.ml-agents/Runtime/DiscreteActionMasker.cs
@@ -40,7 +40,7 @@ internal DiscreteActionMasker(BrainParameters brainParameters)
///
/// See [Agents - Actions] for more information on masking actions.
///
- /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_2_docs/docs/Learning-Environment-Design-Agents.md#actions
+ /// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_3_docs/docs/Learning-Environment-Design-Agents.md#actions
///
/// The branch for which the actions will be masked.
/// The indices of the masked actions.