diff --git a/docs/Getting-Started-with-Balance-Ball.md b/docs/Getting-Started-with-Balance-Ball.md index ab87711511..13d1e4fc2e 100644 --- a/docs/Getting-Started-with-Balance-Ball.md +++ b/docs/Getting-Started-with-Balance-Ball.md @@ -327,7 +327,7 @@ the `Internal` Brain mode will only be available once completing these steps. 1. Make sure the TensorFlowSharp plugin is in your `Assets` folder. A Plugins folder which includes TF# can be downloaded -[here](https://s3.amazonaws.com/unity-agents/0.3/TFSharpPlugin.unitypackage). +[here](https://s3.amazonaws.com/unity-ml-agents/0.3/TFSharpPlugin.unitypackage). Double click and import it once downloaded. You can see if this was successfully installed by checking the TensorFlow files in the Project tab under `Assets` -> `ML-Agents` -> `Plugins` -> `Computer` diff --git a/docs/Using-TensorFlow-Sharp-in-Unity.md b/docs/Using-TensorFlow-Sharp-in-Unity.md index 9662c4cac0..0ecdb19192 100644 --- a/docs/Using-TensorFlow-Sharp-in-Unity.md +++ b/docs/Using-TensorFlow-Sharp-in-Unity.md @@ -15,7 +15,7 @@ _Notice: This feature is still experimental. While it is possible to embed train ## Requirements * Unity 2017.1 or above -* Unity TensorFlow Plugin ([Download here](https://s3.amazonaws.com/unity-agents/0.3/TFSharpPlugin.unitypackage)) +* Unity TensorFlow Plugin ([Download here](https://s3.amazonaws.com/unity-ml-agents/0.3/TFSharpPlugin.unitypackage)) # Using TensorFlowSharp with ML-Agents