From 16784d1107944092735021760dcabb9add31ae8e Mon Sep 17 00:00:00 2001 From: Joe Ward Date: Mon, 19 Mar 2018 10:43:45 -0700 Subject: [PATCH 1/2] Put in actual link to screenshot. --- docs/Learning-Environment-Design.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Learning-Environment-Design.md b/docs/Learning-Environment-Design.md index de93dae9a4..212266127e 100644 --- a/docs/Learning-Environment-Design.md +++ b/docs/Learning-Environment-Design.md @@ -31,7 +31,7 @@ To create a training environment, extend the Academy and Agent classes to implem To train and use ML-Agents in a Unity scene, the scene must contain a single Academy subclass along with as many Brain objects and Agent subclasses as you need. Any Brain instances in the scene must be attached to GameObjects that are children of the Academy in the Unity Scene Hierarchy. Agent instances should be attached to the GameObject representing that agent. -[Screenshot of scene hierarchy] +![Scene Hierarchy](scene-hierarchy.png) You must assign a brain to every agent, but you can share brains between multiple agents. Each agent will make its own observations and act independently, but will use the same decision-making logic and, for **Internal** brains, the same trained TensorFlow model. From 0b2f6c3be669da18c237373341f7f602ce0a7706 Mon Sep 17 00:00:00 2001 From: Joe Ward Date: Mon, 19 Mar 2018 10:48:04 -0700 Subject: [PATCH 2/2] added images to path --- docs/Learning-Environment-Design.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Learning-Environment-Design.md b/docs/Learning-Environment-Design.md index 212266127e..7a449ae4f8 100644 --- a/docs/Learning-Environment-Design.md +++ b/docs/Learning-Environment-Design.md @@ -31,7 +31,7 @@ To create a training environment, extend the Academy and Agent classes to implem To train and use ML-Agents in a Unity scene, the scene must contain a single Academy subclass along with as many Brain objects and Agent subclasses as you need. Any Brain instances in the scene must be attached to GameObjects that are children of the Academy in the Unity Scene Hierarchy. Agent instances should be attached to the GameObject representing that agent. -![Scene Hierarchy](scene-hierarchy.png) +![Scene Hierarchy](images/scene-hierarchy.png) You must assign a brain to every agent, but you can share brains between multiple agents. Each agent will make its own observations and act independently, but will use the same decision-making logic and, for **Internal** brains, the same trained TensorFlow model.