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Example Project to demonstrate Vertex Animation Shaders using Shader Graph.
C# ShaderLab Mathematica HLSL
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Latest commit 1796d2d Oct 8, 2018
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Assets GPU Batching materials to reduce draw calls Oct 4, 2018
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ProjectSettings Adding island scene and default Sep 27, 2018
.gitignore Updating GitIgnore to Avoid Recordings Folder Sep 25, 2018 Update Oct 8, 2018

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This scene was developed to demonstrate the priciples explained in my supporting blog post "Art That Moves: Creating Animated Materials with Shader Graph". I would encourage you to read the blog post first!

Follow me on Twitter: @John_O_Really


  • Thank you to Andy Touch for additional shaders and guidance.
  • Thank you to Keijiro Takahashi for the Unity logo Shader Graph.
  • Thank you to Bruce Slater for helping get the water shader off the ground.


This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

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