diff --git a/UnofficialCrusaderPatch/Version.cs b/UnofficialCrusaderPatch/Version.cs index 64593470..ce0ac2fb 100644 --- a/UnofficialCrusaderPatch/Version.cs +++ b/UnofficialCrusaderPatch/Version.cs @@ -626,12 +626,14 @@ public class Version new Change("ai_resources_rebuy", ChangeType.AILords, true) { - // vanilla: - // additional attack troops = factor * attack number + // wood, iron, flour and hops are checked periodically if there is at least one building using the resource + // A tracker tracks the time that no stock is available + // When the time reaches a limit, the resource is restocked: 5 wood / 2 iron / 2 flour / 2 hops + // we only make the first 3 accessible, as hops is dealt with by minimumHops in the AIC new SliderHeader("ai_nowood_maxtime", true, 0, 72, 1, 36, 1) { - // 004CDEDC + // Extreme: 004CC010 new BinaryEdit("ai_nowood_maxtime") { new BinByteValue(), @@ -640,7 +642,7 @@ public class Version new SliderHeader("ai_noiron_maxtime", true, 0, 72, 1, 36, 4) { - // 004CDEDC + // Extreme: 004cc02B new BinaryEdit("ai_noiron_maxtime") { new BinByteValue(), @@ -649,7 +651,7 @@ public class Version new SliderHeader("ai_noflour_maxtime", true, 0, 72, 1, 36, 6) { - // 004CDEDC + // Extreme: 004cc04E new BinaryEdit("ai_noflour_maxtime") { new BinByteValue(),