{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":2490468,"defaultBranch":"master","name":"Unvanquished","ownerLogin":"Unvanquished","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2011-09-30T16:44:44.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/1360713?v=4","public":true,"private":false,"isOrgOwned":true},"refInfo":{"name":"","listCacheKey":"v0:1717447284.0","currentOid":""},"activityList":{"items":[{"before":"c6f200b6d12adb23b9049b27f0dfe7c15b20d0a1","after":"50d50d936e71fefd90793a70d2a95b8d23221286","ref":"refs/heads/slipher/sgapi/sync","pushedAt":"2024-06-03T20:42:33.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"slipher","name":null,"path":"/slipher","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/7809431?s=80&v=4"},"commit":{"message":"Move sgame trap call declarations to engine\n\nMost trap_ functions wrapping sgame->engine IPC messages are in\ndaemon/src/shared/server/sg_api.cpp. Move the declarations of these\nfunctions to the engine repo's sg_api.h, instead of\nsgame/sg_trapcalls.h.","shortMessageHtmlLink":"Move sgame trap call declarations to engine"}},{"before":null,"after":"c6f200b6d12adb23b9049b27f0dfe7c15b20d0a1","ref":"refs/heads/slipher/sgapi/sync","pushedAt":"2024-06-03T20:41:24.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"slipher","name":null,"path":"/slipher","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/7809431?s=80&v=4"},"commit":{"message":"Move sgame trap call declarations to engine\n\nMost trap_ functions wrapping sgame->engine IPC messages are in\ndaemon/src/shared/server/sg_api.cpp. Move the declarations of these\nfunctions to the engine repo's sg_api.h, instead of\nsgame/sg_trapcalls.h.","shortMessageHtmlLink":"Move sgame trap call declarations to engine"}},{"before":"009bb6ecaf0d26b44892ba03669030b469f2870d","after":"ac2c10beaa3935da08ba17c3b3695f5eebeba78a","ref":"refs/heads/ishq/locdamage","pushedAt":"2024-06-03T05:58:57.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"DolceTriade","name":"DolceTriade","path":"/DolceTriade","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1097524?s=80&v=4"},"commit":{"message":"locdamge: Consider skins when loading locational damage\n\nThis practically affect anything since this mainly affects aliens, which\ndo not consider locational damage, but its still a bug and affects the\nhuman-iqm branch since now the human_male model is the same for naked,\nlight armor, and medium armor classes.","shortMessageHtmlLink":"locdamge: Consider skins when loading locational damage"}},{"before":"56fb6b67e3e7203b8b0777d276d9158e908af423","after":"009bb6ecaf0d26b44892ba03669030b469f2870d","ref":"refs/heads/ishq/locdamage","pushedAt":"2024-06-02T09:38:37.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"DolceTriade","name":"DolceTriade","path":"/DolceTriade","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1097524?s=80&v=4"},"commit":{"message":"locdamge: Consider skins when loading locational damage\n\nThis practically affect anything since this mainly affects aliens, which\ndo not consider locational damage, but its still a bug and affects the\nhuman-iqm branch since now the human_male model is the same for naked,\nlight armor, and medium armor classes.","shortMessageHtmlLink":"locdamge: Consider skins when loading locational damage"}},{"before":null,"after":"56fb6b67e3e7203b8b0777d276d9158e908af423","ref":"refs/heads/ishq/locdamage","pushedAt":"2024-06-02T09:37:42.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"DolceTriade","name":"DolceTriade","path":"/DolceTriade","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1097524?s=80&v=4"},"commit":{"message":"locdamge: Consider skins when loading locational damage\n\nThis practically affect anything since this mainly affects aliens, which\ndo not consider locational damage, but its still a bug and affects the\nhuman-iqm branch since now the human_male model is the same for naked,\nlight armor, and medium armor classes.","shortMessageHtmlLink":"locdamge: Consider skins when loading locational damage"}},{"before":"21e5971fd768f8a505286d69650dda1569201072","after":"4471e66432508d20cfa18e2407cffc8a7a235224","ref":"refs/heads/illwieckz/image-fitscreen/sync","pushedAt":"2024-06-01T19:43:38.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"use RSF_FITSCREEN and RSF_2D","shortMessageHtmlLink":"use RSF_FITSCREEN and RSF_2D"}},{"before":"32e56ec26297ea4d00623b0639d8cf517d7962e4","after":"37556727d59ced11006f3e69be7b7df7cf2aca24","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-06-01T19:41:49.000Z","pushType":"push","commitsCount":5,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"Merge branch 'master' into for-0.55.0/sync","shortMessageHtmlLink":"Merge branch 'master' into for-0.55.0/sync"}},{"before":"6609b6799f061a328132c15d00d40ba20510ccac","after":"cd09bb890716e9bfbe75a6a81af718160672769d","ref":"refs/heads/master","pushedAt":"2024-06-01T19:37:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"sync master submodules","shortMessageHtmlLink":"sync master submodules"}},{"before":"9ee3fee999b63052cdd39d766dbdda6a9ceb52e4","after":null,"ref":"refs/heads/illwieckz/entitypvs/sync","pushedAt":"2024-06-01T18:59:47.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"}},{"before":"e4408f6f475a299bae37b8fb7647bc20ade4aac4","after":"32e56ec26297ea4d00623b0639d8cf517d7962e4","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-06-01T18:59:44.000Z","pushType":"pr_merge","commitsCount":3,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cg_players: avoid useless function call and vec3 copy","shortMessageHtmlLink":"cg_players: avoid useless function call and vec3 copy"}},{"before":"57bfbd293dc601097a6eb612efcc642c6afa5a22","after":"9ee3fee999b63052cdd39d766dbdda6a9ceb52e4","ref":"refs/heads/illwieckz/entitypvs/sync","pushedAt":"2024-06-01T13:31:37.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cg_players: avoid useless function call and vec3 copy","shortMessageHtmlLink":"cg_players: avoid useless function call and vec3 copy"}},{"before":"ead8acb64cd5f22f32c2d81b84144fa908acadb5","after":"6609b6799f061a328132c15d00d40ba20510ccac","ref":"refs/heads/master","pushedAt":"2024-05-31T18:11:11.000Z","pushType":"pr_merge","commitsCount":2,"pusher":{"login":"slipher","name":null,"path":"/slipher","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/7809431?s=80&v=4"},"commit":{"message":"Friendship ended with memcpy, now std::copy_n is my BFF\n\nMotivated by https://github.com/DaemonEngine/Daemon/issues/839#issuecomment-2134993702","shortMessageHtmlLink":"Friendship ended with memcpy, now std::copy_n is my BFF"}},{"before":"8118d057b42dfb8c5ae7da0211c34b3adb84867f","after":"57bfbd293dc601097a6eb612efcc642c6afa5a22","ref":"refs/heads/illwieckz/entitypvs/sync","pushedAt":"2024-05-31T17:20:35.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cg_players: avoid useless function call and vec3 copy","shortMessageHtmlLink":"cg_players: avoid useless function call and vec3 copy"}},{"before":"50e69a264d08cc6f093e8d113743ebbdb5fa8548","after":null,"ref":"refs/heads/illwieckz/low-models","pushedAt":"2024-05-31T17:19:38.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"}},{"before":"0ae8bada9d6c6d2e758d1e3dc17796aeca65a57a","after":"e4408f6f475a299bae37b8fb7647bc20ade4aac4","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-05-31T17:19:30.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cgame: introduce cg_lowQualityModels to load low quality models (and change md5anim path)\n\n- introduce cg_lowQualityModels to load low quality models\n- make md5 animation path prefix like iqm one","shortMessageHtmlLink":"cgame: introduce cg_lowQualityModels to load low quality models (and …"}},{"before":"2f85f32217661e1dbb5fdea2c798b8bfb99bc917","after":"0ae8bada9d6c6d2e758d1e3dc17796aeca65a57a","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-05-31T17:16:38.000Z","pushType":"push","commitsCount":5,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"Merge branch 'master' into for-0.55.0/sync","shortMessageHtmlLink":"Merge branch 'master' into for-0.55.0/sync"}},{"before":"918f8746050aa57e7e6d952729671d4248e9985b","after":"ead8acb64cd5f22f32c2d81b84144fa908acadb5","ref":"refs/heads/master","pushedAt":"2024-05-31T17:12:32.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"sync master submodules","shortMessageHtmlLink":"sync master submodules"}},{"before":"8b2c1c9d2a3209438493ed04059a092b5c003375","after":null,"ref":"refs/heads/illwieckz/codeql","pushedAt":"2024-05-31T17:09:38.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"}},{"before":"f830579bb54000f004140e48e5c181958b5fd350","after":"918f8746050aa57e7e6d952729671d4248e9985b","ref":"refs/heads/master","pushedAt":"2024-05-31T17:09:36.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"codeql: sync submodules branches","shortMessageHtmlLink":"codeql: sync submodules branches"}},{"before":"c0c2384a7407647d65732bff2cd9d6b798a26905","after":"8b2c1c9d2a3209438493ed04059a092b5c003375","ref":"refs/heads/illwieckz/codeql","pushedAt":"2024-05-31T17:05:49.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"codeql: sync submodules branches","shortMessageHtmlLink":"codeql: sync submodules branches"}},{"before":"5c51c3359c2ec7e206930a7ff68423ef0d4d7d8b","after":"50e69a264d08cc6f093e8d113743ebbdb5fa8548","ref":"refs/heads/illwieckz/low-models","pushedAt":"2024-05-31T16:46:39.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cgame: introduce cg_lowQualityModels to load low quality models (and change md5anim path)\n\n- introduce cg_lowQualityModels to load low quality models\n- make md5 animation path prefix like iqm one","shortMessageHtmlLink":"cgame: introduce cg_lowQualityModels to load low quality models (and …"}},{"before":"751cffde2a39243a0b5440fc393dd3c9362727e9","after":"5c51c3359c2ec7e206930a7ff68423ef0d4d7d8b","ref":"refs/heads/illwieckz/low-models","pushedAt":"2024-05-31T16:43:51.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cgame: introduce cg_lowQualityModels to load low quality models (and change md5 anim path)\n\n- introduce cg_lowQualityModels to load low quality models\n- make md5 animation path prefix like iqm one","shortMessageHtmlLink":"cgame: introduce cg_lowQualityModels to load low quality models (and …"}},{"before":"db84d5b200f4b0a09fb6ce6c3e11b28f06eae9d2","after":"751cffde2a39243a0b5440fc393dd3c9362727e9","ref":"refs/heads/illwieckz/low-models","pushedAt":"2024-05-31T16:42:10.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cgame: introduce cg_lowQualityModels to load low quality models","shortMessageHtmlLink":"cgame: introduce cg_lowQualityModels to load low quality models"}},{"before":"ccdc2ccca261bfe6a764c0d46a7380f39fc0edfb","after":null,"ref":"refs/heads/illwieckz/unused-parameter","pushedAt":"2024-05-31T16:40:24.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"}},{"before":"19ad2ea9d6ffdc1e5f8b97e14de3646762645728","after":"2f85f32217661e1dbb5fdea2c798b8bfb99bc917","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-05-31T16:40:21.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"rocket: silence unused parameter warning","shortMessageHtmlLink":"rocket: silence unused parameter warning"}},{"before":"fe9af701cdf10e58843a9d39413ca49de032e491","after":"ccdc2ccca261bfe6a764c0d46a7380f39fc0edfb","ref":"refs/heads/illwieckz/unused-parameter","pushedAt":"2024-05-31T16:17:11.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"rocket: silence unused parameter warning","shortMessageHtmlLink":"rocket: silence unused parameter warning"}},{"before":null,"after":"fe9af701cdf10e58843a9d39413ca49de032e491","ref":"refs/heads/illwieckz/unused-parameter","pushedAt":"2024-05-31T16:10:34.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"rocket: silence unused parameter warning","shortMessageHtmlLink":"rocket: silence unused parameter warning"}},{"before":"81ccaece987bf68cf4150cbdf9715a6b4041f43a","after":"db84d5b200f4b0a09fb6ce6c3e11b28f06eae9d2","ref":"refs/heads/illwieckz/low-models","pushedAt":"2024-05-31T15:59:11.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cgame: introduce cg_lowQualityModels to load low quality models","shortMessageHtmlLink":"cgame: introduce cg_lowQualityModels to load low quality models"}},{"before":"e073d0477a636c3d8162473ddd240a164ae80e3b","after":"f830579bb54000f004140e48e5c181958b5fd350","ref":"refs/heads/master","pushedAt":"2024-05-31T15:47:17.000Z","pushType":"pr_merge","commitsCount":1,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"cg_ents: iterate entities directly","shortMessageHtmlLink":"cg_ents: iterate entities directly"}},{"before":"1679c1cbb03bf5ef6d9f0fcc0a02d95a44e468f1","after":"19ad2ea9d6ffdc1e5f8b97e14de3646762645728","ref":"refs/heads/for-0.55.0/sync","pushedAt":"2024-05-31T15:46:00.000Z","pushType":"push","commitsCount":9,"pusher":{"login":"illwieckz","name":"Thomas Debesse","path":"/illwieckz","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/2311649?s=80&v=4"},"commit":{"message":"Merge branch 'master' into for-0.55.0/sync","shortMessageHtmlLink":"Merge branch 'master' into for-0.55.0/sync"}}],"hasNextPage":true,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEW1vWPwA","startCursor":null,"endCursor":null}},"title":"Activity · Unvanquished/Unvanquished"}