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Update the readme for new CMake changes

 - Remove CBSE instructions as they are no longer relevant to building
 - Move Python deps to where the rest of the build deps are.
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DolceTriade authored and Viech committed Nov 15, 2015
1 parent 3ed71de commit 00aa31adb4cc35f2dd8ceb893e306adff75a15c9
Showing with 5 additions and 12 deletions.
  1. +5 −12 README.md
@@ -31,7 +31,11 @@ See below for build and launch instructions.
`libvorbis`,
`libtheora`,
`libopus`,
`libopusfile`
`libopusfile`,
`python` ≥ 2,
`python-yaml`,
`python-jinja`


###Buildtime

@@ -54,17 +58,6 @@ See below for build and launch instructions.

Instead of `make`, you can use `make -jN` where `N` is your number of CPU cores to speed up compilation.

###CBSE Toolchain

If you want to build the gamelogic, you'll need the following tools:

`python` ≥ 2
`python-yaml`
`python-jinja`

Then you can modify the entities.yml file in src/sgame/. After modifying the entites.yml file,
you can run the generate_entities.sh script o regenerate the auto generated component code.

###Visual Studio

1. Run CMake.

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