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Fix a few issues with the barricade.
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enneract committed May 31, 2015
1 parent 424a3fb commit 0a3ad89
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Showing 3 changed files with 8 additions and 7 deletions.
5 changes: 3 additions & 2 deletions main/scripts/barricade.shader
@@ -1,12 +1,13 @@
body //FIXME
models/buildables/barricade/body
{
qer_editorimage models/buildables/barricade/body_d
diffuseMap models/buildables/barricade/body_d
bumpMap models/buildables/barricade/body_n
specularMap models/buildables/barricade/body_s
glowMap models/buildables/barricade/body_g
}

tentacles //FIXME
models/buildables/barricade/tentacles
{
qer_editorimage models/buildables/barricade/tentacles_d
diffuseMap models/buildables/barricade/tentacles_d
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8 changes: 4 additions & 4 deletions main/sound/buildables/barricade/sound.cfg
@@ -1,11 +1,11 @@
0 0 //idle1.wav
0 0 //idle2.wav
0 0 //powerdown.wav
1 0 //powerdown.wav
0 0 //idle_unpowered.wav
1 0 //construct1.wav
0 0 //construct2.wav
1 0 //attack1.wav
1 0 //attack2.wav
1 0 //construct2.wav (BANIM_POWERUP)
0 0 //attack1.wav
0 0 //attack2.wav
0 0 //spawn1.wav
0 0 //spawn2.wav
1 0 //pain1.wav
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2 changes: 1 addition & 1 deletion src/gamelogic/cgame/cg_buildable.cpp
Expand Up @@ -124,7 +124,7 @@ static const struct { shorthand_t shorthand; int flags; } anims[ BA_NUM_BUILDABL
{{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0}}, // NONE
{{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0}}, // A_SPAWN
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{P2,0},{DE,0},{XX,0},{DD,0},{XX,0}}, // A_OVERMIND
{{XX,0},{I1,0},{XX,0},{BS,0},{IS,0},{C1,0},{BU,0},{XX,0},{XX,0},{XX,0},{XX,0},{P1,0},{PS,0},{DE,0},{dS,0},{DD,0},{DS,0}}, // A_BARRICADE
{{XX,0},{I1,1},{XX,0},{BS,0},{IS,1},{C1,0},{BU,0},{XX,0},{XX,0},{XX,0},{XX,0},{P1,0},{PS,0},{DE,0},{dS,0},{DD,0},{DS,0}}, // A_BARRICADE
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0},{XX,0}}, // A_ACIDTUBE
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0},{XX,0}}, // A_TRAPPER
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0},{XX,0}}, // A_BOOSTER
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