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fix sensor_player entity, ref #663
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illwieckz committed Apr 4, 2015
1 parent 26c5ef2 commit 0afa5ed
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/gamelogic/sgame/sg_spawn_sensor.cpp
Expand Up @@ -489,7 +489,7 @@ void sensor_player_touch( gentity_t *self, gentity_t *activator, trace_t *trace
}
else
{
shouldFire = qfalse;
shouldFire = qtrue;
}

if( shouldFire == !self->conditions.negated )
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