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Make spiker idle anim looped.

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Viech committed Jan 23, 2015
1 parent 182ed97 commit 203bd2c64bb7ea484f70610754c5b57b6568ae6a
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/gamelogic/cgame/cg_buildable.c
@@ -114,7 +114,7 @@ static const struct { shorthand_t shorthand; int flags; } anims[ BA_NUM_BUILDABL
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0}}, // A_BOOSTER
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0}}, // A_HIVE
{{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0}}, // A_LEECH
{{XX,0},{I1,0},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0}}, // A_SPIKER
{{XX,0},{I1,1},{XX,0},{XX,0},{XX,0},{C1,0},{XX,0},{A1,0},{XX,0},{XX,0},{XX,0},{P1,0},{XX,0},{DE,0},{DE,0},{DD,0}}, // A_SPIKER
{{XX,0},{I1,0},{XX,0},{XX,0},{XX,0},{I1,0},{XX,0},{XX,0},{XX,0},{S1,0},{XX,0},{XX,0},{XX,0},{I1,0},{XX,0},{I1,0}}, // H_SPAWN
{{XX,0},{I1,0},{XX,0},{XX,0},{XX,0},{I1,0},{XX,0},{I1,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{I1,0},{I1,0},{I1,0}}, // H_MGTURRET
{{XX,0},{I1,0},{XX,0},{OP,2},{CD,0},{OP,0},{OP,0},{I1,0},{XX,0},{XX,0},{XX,0},{XX,0},{XX,0},{OP,2},{CD,0},{CD,0}}, // H_ROCKETPOD

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