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Cleanup some comments

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Kangz committed Dec 8, 2015
1 parent a4fa831 commit 3f73a5f807a10c49f8fbc3e668a4847a607a59f2
@@ -448,9 +448,6 @@ void SV_SendClientIdle( client_t *client );
//
int SV_NumForGentity( sharedEntity_t *ent );

//#define SV_GentityNum( num ) ((sharedEntity_t *)((byte *)sv.gentities + sv.gentitySize*(num)))
//#define SV_GameClientNum( num ) ((playerState_t *)((byte *)sv.gameClients + sv.gameClientSize*(num)))

sharedEntity_t *SV_GentityNum( int num );
playerState_t *SV_GameClientNum( int num );

@@ -463,7 +463,7 @@ void SV_SpawnServer( const char *server )
// also print some status stuff
CL_MapLoading();

// clear collision map data // (SA) NOTE: TODO: used in missionpack
// clear collision map data
CM_ClearMap();

// wipe the entire per-level structure
@@ -659,8 +659,6 @@ For viewing through other player's eyes, clent can be something other than clien
static void SV_BuildClientSnapshot( client_t *client )
{
vec3_t org;

// clientSnapshot_t *frame, *oldframe;
clientSnapshot_t *frame;
snapshotEntityNumbers_t entityNumbers;
int i;

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