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Add r_showEntityNormals cvar that toggles debug display of world spac…
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…e normals on entities.

You can use r_normalMapping to toggle inclusion of normal map data.
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Viech committed May 28, 2014
1 parent 5571082 commit 8094c33
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Showing 4 changed files with 13 additions and 2 deletions.
7 changes: 5 additions & 2 deletions main/glsl/vertexLighting_DBS_entity_fp.glsl
Expand Up @@ -264,6 +264,9 @@ void main()
gl_FragColor = vec4(vec3(0.0, 1.0, 0.0), diffuse.a);
#endif
#endif
}


// Debugging
#if defined(r_showEntityNormals)
gl_FragColor = vec4(N, 1.0);
#endif
}
5 changes: 5 additions & 0 deletions src/engine/renderer/gl_shader.cpp
Expand Up @@ -376,6 +376,11 @@ std::string GLShaderManager::BuildGPUShaderText( const char *mainShaderName,
AddGLSLDefine( bufferExtra, "r_showDeluxeMaps", r_showDeluxeMaps->integer );
}

if ( r_showEntityNormals->integer )
{
AddGLSLDefine( bufferExtra, "r_showEntityNormals", r_showEntityNormals->integer );
}

if ( glConfig2.vboVertexSkinningAvailable )
{
AddGLSLDefine( bufferExtra, "r_VertexSkinning", 1 );
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2 changes: 2 additions & 0 deletions src/engine/renderer/tr_init.cpp
Expand Up @@ -231,6 +231,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
cvar_t *r_showBatches;
cvar_t *r_showLightMaps;
cvar_t *r_showDeluxeMaps;
cvar_t *r_showEntityNormals;
cvar_t *r_showAreaPortals;
cvar_t *r_showCubeProbes;
cvar_t *r_showBspNodes;
Expand Down Expand Up @@ -1375,6 +1376,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
r_showBatches = ri.Cvar_Get( "r_showBatches", "0", CVAR_CHEAT );
r_showLightMaps = ri.Cvar_Get( "r_showLightMaps", "0", CVAR_CHEAT | CVAR_SHADER );
r_showDeluxeMaps = ri.Cvar_Get( "r_showDeluxeMaps", "0", CVAR_CHEAT | CVAR_SHADER );
r_showEntityNormals = ri.Cvar_Get( "r_showEntityNormals", "0", CVAR_CHEAT | CVAR_SHADER );
r_showAreaPortals = ri.Cvar_Get( "r_showAreaPortals", "0", CVAR_CHEAT );
r_showCubeProbes = ri.Cvar_Get( "r_showCubeProbes", "0", CVAR_CHEAT );
r_showBspNodes = ri.Cvar_Get( "r_showBspNodes", "0", CVAR_CHEAT );
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1 change: 1 addition & 0 deletions src/engine/renderer/tr_local.h
Expand Up @@ -3002,6 +3002,7 @@ static inline byte floatToSnorm8(float f) {
extern cvar_t *r_showBatches;
extern cvar_t *r_showLightMaps; // render lightmaps only
extern cvar_t *r_showDeluxeMaps;
extern cvar_t *r_showEntityNormals;
extern cvar_t *r_showAreaPortals;
extern cvar_t *r_showCubeProbes;
extern cvar_t *r_showBspNodes;
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