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Remove unnecessary draw command in tr_model.c

Fixes #710.
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gimhael committed May 3, 2015
1 parent 55b58ff commit 82e0d178c9ba59a1b6696b82dbee00f9aa449cfb
Showing with 0 additions and 5 deletions.
  1. +0 −5 src/engine/renderer/tr_model.cpp
@@ -300,11 +300,6 @@ bool RE_BeginRegistration( glconfig_t *glconfigOut, glconfig2_t *glconfig2Out )

tr.registered = true;

// NOTE: this sucks, for some reason the first stretch pic is never drawn
// without this we'd see a white flash on a level load because the very
// first time the level shot would not be drawn
RE_StretchPic( 0, 0, 0, 0, 0, 0, 1, 1, 0 );

return true;
}

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