Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Flamer poor performance #1109

slipher opened this Issue Mar 31, 2019 · 3 comments


None yet
4 participants
Copy link

slipher commented Mar 31, 2019

The presence of a flamer (or especially 2 flamers) causes excessively large FPS drops with latest engine master. Need to check if it was already like that for a long time, or if recent gfx changes have contributed.


This comment has been minimized.

Copy link

DolceTriade commented Apr 2, 2019

Would be interesting to note if it is related to heat haze.


This comment has been minimized.

Copy link

illwieckz commented Apr 2, 2019

latest master allow to enable parallax while disabling normal mapping, makes us able to test a stressy lighting (parallaxed flamer realtime lighting) with or without heathaze (heathaze being a normal map), solarium xonotic map is a good test bed for this.


This comment has been minimized.

Copy link

Viech commented Apr 2, 2019

This could also easily be related to the dynamic light that the flamer spawns.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
You can’t perform that action at this time.