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Missing sound files #1110

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slipher opened this Issue Mar 31, 2019 · 1 comment

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slipher commented Mar 31, 2019

The game attempts to open some nonexistent sound files. Use /logs.loglevel.audio notice to see warning messages:

Sound file 'sound/player/level2/falling1' not found.
Sound file 'sound/player/level2/gasp' not found.
Sound file 'sound/player/level3/falling1' not found.
Sound file 'sound/player/builder/falling1' not found.
Sound file 'sound/feedback/beacons/timer-expired' not found.
Sound file 'sound/rocketpod/lockon' not found.
Sound file 'sound/player/level1/drown' not found.
Sound file 'sound/player/level0/fall1' not found.
Sound file 'sound/feedback/beacons/target-lost' not found.
Sound file 'sound/player/level4/drown' not found.
Sound file 'sound/buildables/spiker/construct1' not found.
Sound file 'sound/player/level1/fall1' not found.
Sound file 'sound/player/human_light/gasp' not found.
Sound file 'sound/player/level1/falling1' not found.
Sound file 'sound/buildables/medistat/construct1' not found.
Sound file 'sound/buildables/arm/construct1' not found.
Sound file 'sound/player/level4/fall1' not found.
Sound file 'sound/buildables/reactor/construct1' not found.
Sound file 'sound/player/human_bsuit/drown' not found.
Sound file 'sound/player/human_medium/drown' not found.
Sound file 'sound/player/level1/gasp' not found.
Sound file 'sound/player/level3/drown' not found.
Sound file 'sound/player/level2/drown' not found.
Sound file 'sound/player/builder/fall1' not found.
Sound file 'models/weapons/lcannon/missle' not found.
Sound file 'sound/buildables/hive/construct1' not found.
Sound file 'sound/player/level3/fall1' not found.
Sound file 'sound/buildables/spiker/pain1' not found.
Sound file 'sound/buildables/spiker/pain2' not found.
Sound file 'sound/buildables/mgturret/construct1' not found.
Sound file 'sound/buildables/rocketpod/construct1' not found.
Sound file 'sound/buildables/drill/construct1' not found.
Sound file 'sound/player/builder/gasp' not found.
Sound file 'sound/player/builder/drown' not found.
Sound file 'sound/player/level0/falling1' not found.
Sound file 'sound/player/level2/fall1' not found.
Sound file 'sound/player/level3/gasp' not found.
Sound file 'sound/player/level4/falling1' not found.
Sound file 'sound/player/level4/gasp' not found.
Sound file 'sound/player/human_naked/falling1' not found.
Sound file 'sound/player/human_naked/gasp' not found.
Sound file 'sound/player/human_naked/drown' not found.
Sound file 'sound/player/human_light/falling1' not found.
Sound file 'sound/player/human_light/drown' not found.
Sound file 'sound/player/human_medium/falling1' not found.
Sound file 'sound/player/human_medium/gasp' not found.
Sound file 'sound/player/human_bsuit/falling1' not found.
Sound file 'sound/player/human_bsuit/gasp' not found.
@illwieckz

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illwieckz commented Apr 2, 2019

those look to be optional sounds the engine use if they exist, otherwise using a fallback one (like all aliens using level0/drown if there is no per-class drown sound effect), hence the need for a proper test fir their presence before trying to load them for real. some model formats has a similar issue as they try to unconditionnally trying to load optional sidecar files and abusing the loading failure to detect the absence of the given file.

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