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When I'm sadistic:
The text was updated successfully, but these errors were encountered:
Can you list all the ways to make a place deadly, except for fall damages, please?
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CONTENTS_LAVA
CONTENTS_SLIME
From daemon/src/engine/qcommon/SurfaceFlags.h.
daemon/src/engine/qcommon/SurfaceFlags.h
Also CONTENTS_WATER may be deadly if the bot doesn't know how to swim =).
CONTENTS_WATER
As mentioned in that other issue, it may be wanted that sometime the navmesh should exist but the bot discouraged to go there:
DONOTENTER
This basically means to increase the travel cost of affected tiles, which shuold be possible
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When I'm sadistic:
The text was updated successfully, but these errors were encountered: