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extension independent sound file path to be able to update res-packages with new format #642
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Do not put .wav files in a |
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hmmm, OK, because I need to create a common packages with many files, not only textures, and they are messy like Tremulous was… |
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We need this to be able to build against lossless assets and ship lossy assets without having to patch the entities lump inside the bsp. Building against lossless assets is needed in some case (like alphashadow textures), so it must be allowed in general. All convert-able assets must be extension independent. |
allow extension independent soundfile path, fix #642
Hi, it's not a bug, it's a feature request! 😃
You know, the texture shader path is extension independent. You can ship a
tex-package_1.pk3containing shaders with.tgaextension then you can replace it by atex-package_2.pk3with shaders with.crnextension without breaking maps that depend on this shaders.But if you ship a
tex-package_1.pk3with.wavsound files, then you replace it with atex-package_2.pk3with.opussound files, you must rebuild all the maps that depends on it because the sound file path is extension dependant.I read somewhere that you want to have sound shaders, but before that and without that, having a extension independant sound file path will be a great improvement 👍
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