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Some fire/smoke effect broken since alpha 30 (vertexpack merge) #780
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The map can be found here: https://github.com/interstellar-oasis/map-terminus 😉 |
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It seems related to the This is an example of fire shader used in this map: As you see, this shader (and all others) use the Perhaps it's not an xreal shader keyword since the xreal shader manual does not mention it (but it worked on Unvanquished ≤ 0.29), instead there is a So, if I rewrite this line like that: I get the same result (no fire effect). But if I comment out the I get a broken fire effect, so it seems other shader lines are working: If you want to try it yourself, you can tweak Note: I don’t know if the shader in the picture is the one I show you the code above, I applied the change to all shaders to test them. |
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For information, the
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Probably not related at all to the clampmap keyword, it's probably just a side effect. |









Hi, while porting the ut-metro map by newin, I've discovered that some fire and smoke effect that were still working in Unvanquished 0.29.0 were not working since Unvanquished 0.30.0. You know, the alpha 30 release is the one where the
vertexpackbranch were merged.This is how fire and smoke looks like on Daemon 0.29.0 and before:




This is how fire and smoke (does not) look like on Daemon 0.30.0 and after:




This is not the only issue in these screenshots (you can see a blend issues on all screenshots, see the dark zones), but this is not on the scope of this ticket.
The fire is completely not rendered, the smoke is sometime, a little, rendered, but not like it was before.
I can send a preview pk3 of this map if needed.
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