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Make grangerspit act as trapper #1143

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merged 1 commit into from Jan 4, 2020
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Gireen
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@Gireen Gireen commented Dec 26, 2019

Traps humans for a short time. Two seconds seems to be a good start. It gives skilled grangers a way to escape or even kill a single human while leaves humans the possibility to free them self.
Battlesuits are only slowed as before.
config changes in /configs/weapon/abuild.attr.cfg are required for this change to work

@illwieckz
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config changes in /configs/weapon/abuild.attr.cfg are required for this change to work

what is the behavior of the proposed code if that file is not modified accordingly?

Note: the file is hosted there:
https://github.com/UnvanquishedAssets/res-weapons_src.dpkdir/blob/master/configs/weapon/abuild.attr.cfg

@illwieckz
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I like a lot that gameplay change. Since the advgranger spit is not deadly to discourage people to use this form as an attack form (which it is not), the only usage was to extinguish fire. This change gives advancer granger the ability to act decisively in base defense, without attacking itself, and having to rely on teammates, defensive structures or bots to do the job. I think it's very nice.

@Gireen
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Gireen commented Dec 26, 2019

Just a warning and the spit will trap for 0 seconds

@illwieckz
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illwieckz commented Dec 26, 2019

Nice, so nothing prevents this to be merged into master, no need to worry about the related file not being updated.

src/sgame/sg_missile.cpp Outdated Show resolved Hide resolved
@slipher
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slipher commented Dec 26, 2019

Nice, so nothing prevents this to be merged into master, no need to worry about the related file not being updated.

Updating only the code would stop the granger spit slowing from working on non-bsuits, FWIW.

@Gireen
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Gireen commented Dec 31, 2019

Ok now it acts as before if ABUILDER_BLOB_LOCK_TIME is not configured or zero

@illwieckz illwieckz merged commit c50fb44 into Unvanquished:master Jan 4, 2020
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3 participants