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An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
C++ C GLSL CMake Shell Objective-C Other
tree: b97b61649c

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cmake
debian
main
src
.gitattributes
.gitignore
CMakeLists.txt
COPYING.txt
GPL.txt
README.txt
Visual_Studio32.bat
Visual_Studio64.bat
download-pk3.sh
tarball.sh

README.txt

Daemon Engine
-------------


Dependencies
------------
    - Freetype
    - libpng
    - libjpeg (DO NOT USE VERSION 6)
    - libcurl
    - libsdl
    - OpenAL (optional)
    - libwebp (optional)
    - libxvid (optional)
    - Newton (provided)
    - libgmp
    - GLEW

Build Instructions
------------------

    Visual Studio (CMake is required to build
    -------------
    Execute either Visual_Studio32.bat or Visual_Studio64.bat
    Navigate to Unvanquished/build-32 or Unvanquished/build-64
    Open Daemon.sln

    Linux  (CMake is required to build.)
    -----
    mkdir build && cd build (from Unvanquished root directory)
    ccmake ..
    Press 'c'
    Fill in the blanks for any libraries that you cannot find.
    Press 'c' and then 'g'
    make
    (use `make -jN` where N is your number of CPU cores to speed up compilation)

    MINGW + MSYS
    ------------
    mkdir build && cd build (from Unvanquished root directory)
    cmake -G "MSYS Makefiles" -DCMAKE_PREFIX_PATH="C:\MINGW"  ..
    make

Run Instructions for Unvanquished
----------------------------------

Download all the asset packs from
http://www.sourceforge.net/projects/unvanquished/files/Assets and any maps (the mappack from
http://sourceforge.net/projects/unvanquished/files/Map%20Pack/maps.7z/download
is recommended) into main

Run with ./daemon.arch or Daemon.exe depending on OS.
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