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So the idea is to export your Sketchfab model as .ase or .obj (I don't know what is better), import it in NetRadiant and build the .map with q3map2 map compiler (shipped with NetRadiant) like other idtech3 games.
What would be the easiest way to import a map, say from Sketchfab, to Unvanquished?
Lets say the map is a tube like below. Any tip? Thanks.
https://sketchfab.com/3d-models/metro-tube-46b6647a48c74a05a793875a3baf045a
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