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idea for the future: built-in console #47
I truely believe the updater's vocation is to become the Unvanquished launcher, while the Dæmon engine would be an updatable component like cgame or a map.
I would like to be able to tick a checkbox in that launcher and get the game started with a console, a bit like classic FPS did.
Maybe Qt has a ready-to-use console component we can leverage ?
In that schema, even Linux distributions would be able to ship the launcher, we would still announce news to players even if a distro throws away the update code at build time.
The idea is that the launcher would stay in background displaying the game console.
I always start unvanquished from a terminal because I find more natural to alt-tab and because it allows copy-pasting and such like that. One day I tried to add Unvanquished to lutris and the first thing I did was to enable to option to start the game with a console. I can't think about starting unvanquished without a real terminal (I feel the in-game console to be just enough to type