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Mental Illnesses [WIP] #118

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CoZarctan
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Adds a basic framework for mental illnesses, so the psychologist
actually has something to do. Mental illnesses are non-contagious,
invisible diseases that crew members have a chance to spawn with. Crew
that start with a mental illness will have an empty bottle of pills in
their backpack.

There's a lot that can still be done, but what it needs most right now is feedback, especially suggestions or criticisms.

Adds a basic framework for mental illnesses, so the psychologist
actually has something to do. Mental illnesses are non-contagious,
invisible diseases that crew members have a chance to spawn with. Crew
that start with a mental illness will have an empty bottle of pills in
their backpack.
@Glloyd
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Glloyd commented Feb 8, 2014

I really like the idea, and I'll take a look through the code shortly. I'm wondering if it would be better to make it something that they choose in character creation, what do you think? Besides that, it sounds good, and I'll comment more after I've taken a look.

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Glloyd commented Feb 9, 2014

Code looks good, besides the obvious stuff you've pointed out. I'll try to think of some disorders to add.

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Glloyd commented Feb 13, 2014

@CoZarctan you need to update your repo before this can be merged. Also, do you have plans to work out the issues that you point out in your comments?

Mental Illness are invisible, non-contagious diseases that the Psychologist can treat.
*/

#define DISORDER_CHANCE 100 //The percent chance a new crewmember will have a random mental disorder
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All the crew are mental! I feel that we should make the frequency quite low, or let the players choose their disorder. Opinion?

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I want to choose my disorder. For roleplay.

@CoZarctan
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Yeah, I didn't intend for this to be merged in its current state anyway, and I want to work on it more this weekend. I was thinking 5% would be a good base disorder chance, but that's open for discussion.

Choosing a disorder on creation is an interesting idea that I definitely would not have thought of on my own! That's the kind of thing I was looking for when I opened the PR.

CoZarctan and others added 4 commits February 19, 2014 16:42
-The brig cell lockers now work
-Adjusted the position of the medbay exam room mirrors
For the aspiring master of life and death, a necromancer's robe!
http://i.imgur.com/yllgFhs.png
"Virology Acces Button"
Conflicts:
	code/game/gamemodes/gameticker.dm
	tgstation.dme
@Glloyd
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Glloyd commented Feb 24, 2014

@CoZarctan Any updates on this?

@CoZarctan
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There is veeerry sloooow progress, yes. Hopefully I can pick up the pace a bit this week.

@Glloyd
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Glloyd commented Feb 25, 2014

No problem, just checking in as I was away last week myself.

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Glloyd commented Aug 5, 2014

@CoZarctan I had someone ask me about the point of psychologist, and I thought of this. This was a pretty awesome idea. Would you be interested in porting it to https://github.com/UristMcStation/UristMcStation for me? It shouldn't be too complicated. Even if it's just the framework like you did here, the system could easily be expanded upon. Also, BS12 has a ton of stuff you can choose from the player preferences page, like if your char is missing an arm, or needs glasses, or has a prosthetic. I feel that the idea we had about letting people choose disabilities in their prefs would fit in well in the new repo. If you're not interested, I may look into porting it myself, but I have no idea when I would have a chance.

Thanks!

@AnCopper
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When are we going to merge this?

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4 participants