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Patched to compile with latest version of xatlas and Godot 3.2 #2

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@@ -816,6 +816,7 @@ void MeshMergeMaterialRepack::_generate_atlas(const int32_t p_num_meshes, Vector
pack_options.bruteForce = true;
pack_options.blockAlign = true;
pack_options.resolution = 2048;
pack_options.rotateCharts = false;
xatlas::Generate(atlas, xatlas::ChartOptions(), pack_options);
}

@@ -957,7 +958,7 @@ void MeshMergeMaterialRepack::map_mesh_to_index_to_material(const Vector<MeshSta
Array mesh = array_mesh->surface_get_arrays(j);
Array uvs = mesh[ArrayMesh::ARRAY_TEX_UV];
if (!uvs.size()) {
array_mesh->mesh_unwrap(Transform(), 2.0f);
array_mesh->lightmap_unwrap(Transform(), 2.0f);
break;
}
}
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