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Refactor VRM import to use bone names; change some properties #1

Merged
merged 2 commits into from Oct 20, 2020
Merged

Commits on Oct 18, 2020

Commits on Oct 20, 2020

  1. Add springbone support to VRM import.

    Refactoring lookup of skeleton bones, and move NodePath references to vrm_toplevel.
    Removes mouth_offset since that was guessed anyway
    
    Springbone processing is not implemented yet. We are only creating the objects.
    lyuma committed Oct 20, 2020