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Commits on May 30, 2016
Commits on May 29, 2016
  1. Update Compiling.md

    Updated msys2 windows build instructions based on my experience with latest msys2
    joevenzon committed May 29, 2016
Commits on May 26, 2016
  1. Merge pull request #148 from CheezeCake/documentation-fixes

    Documentation fixes
    logzero committed May 26, 2016
  2. Merge pull request #147 from susnux/master

    Fixed .desktop and appdata file
    logzero committed May 26, 2016
Commits on May 25, 2016
  1. Fix Face blocks position

    CheezeCake committed May 25, 2016
  2. Fix JOE magic number value

    CheezeCake committed May 25, 2016
Commits on May 24, 2016
  1. Fixed .desktop and appdata file

    * Removed BOM from .desktop
    * Set correct version in .desktop (version is the version of the Desktop
      Entry Specification not of the application)
    * Set correct Icon name (the name should not contain an file extension)
    * Removed invalid xml tag from appdata
    susnux committed May 24, 2016
Commits on Mar 24, 2016
  1. GRAPHICS: Use const string array for shadow names.

    Using a vector seems overkill here.
    logzero committed Mar 24, 2016
  2. GRAPHICS: Update cached blend state when using default functions too.

    They are not used by the implementation, but better safe than sorry.
    logzero committed Mar 24, 2016
  3. GRAPHICS: Skip already culled draw list instead of breaking out.

    Seems to have had no negative effect but was wrong nonetheless.
    logzero committed Mar 24, 2016
Commits on Mar 23, 2016
  1. GRAPHICS: Move blend state tracking into gl wrapper

    to avoid using static variables.
    logzero committed Mar 23, 2016
Commits on Mar 22, 2016
Commits on Mar 17, 2016
  1. GRAPHICS: Cache gl2 graphics pass info

    to avoid processing GraphicsConfigPass every frame.
    logzero committed Mar 17, 2016
Commits on Mar 16, 2016
  1. AI: Use auto for iterator types.

    logzero committed Mar 16, 2016
  2. GAME: Use auto for iterator types when possible.

    It considerably increases readability imho.
    logzero committed Mar 16, 2016
  3. PHYSICS: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 16, 2016
Commits on Mar 14, 2016
  1. GRAPHICS: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 14, 2016
Commits on Mar 13, 2016
  1. SOUND: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
  2. GUI: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
  3. CONTENT: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
  4. CFG: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
  5. AI: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
  6. GAME: Switch to range-based for loops.

    Used clang modernize-loop-convert plus some manual post-processing.
    logzero committed Mar 13, 2016
Commits on Dec 13, 2015
Commits on Dec 5, 2015
  1. DOCS: Document car diff torque-split parameter.

    [ci skip]
    logzero committed Dec 5, 2015
Commits on Dec 3, 2015
  1. PHYSICS: Move car differential constants into a separate struct.

    Allow to load torque-split parameter from car config file.
    logzero committed Dec 3, 2015
  2. GUI: Rewrite sliders to support ranges.

    Move common slider functionality into a base class.
    logzero committed Dec 3, 2015