1>------ Rebuild All started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ 2>------ Rebuild All started: Project: main, Configuration: Development_Editor x64 ------ 2> Cleaning mainEditor Binaries... 2>C:\unreal\projects\main_416\Source\main\main.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Source\mainEditor\mainEditor.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Plugins\DonAINavigation\Source\DonAINavigation\DonAINavigation.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Source\main.Target.cs : warning : SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch module for program targets. 2>C:\unreal\projects\main_416\Source\mainEditor.Target.cs : warning : SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch module for program targets. 2> Creating makefile for mainEditor (no existing makefile) 2>C:\unreal\projects\main_416\Source\main\main.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Source\mainEditor\mainEditor.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Plugins\DonAINavigation\Source\DonAINavigation\DonAINavigation.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature. 2>C:\unreal\projects\main_416\Source\main.Target.cs : warning : SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch module for program targets. 2>C:\unreal\projects\main_416\Source\mainEditor.Target.cs : warning : SetupBinaries() is deprecated in the 4.16 release. From the constructor in your .target.cs file, use ExtraModuleNames.Add("Foo") to add modules to your target, or set LaunchModuleName = "Foo" to override the name of the launch module for program targets. 2> Performing full C++ include scan (no include cache file) 2> Parsing headers for mainEditor 2> Running UnrealHeaderTool "C:\unreal\projects\main_416\main.uproject" "C:\unreal\projects\main_416\Intermediate\Build\Win64\mainEditor\Development\mainEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed 2> Reflection code generated for mainEditor in 8.0315515 seconds 2> Performing 20 actions (4 in parallel) 2> [2/20] Resource ModuleVersionResource.rc.inl 2> SharedPCH.Engine.cpp 2> PCH.main.cpp 2> PCH.mainEditor.cpp 2> [5/20] Resource PCLaunch.rc 2> [6/20] Resource PCLaunch.rc 2> [7/20] Resource PCLaunch.rc 2> DonAINavigation.generated.cpp 2> Module.DonAINavigation.cpp 2>C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(97): error C2338: TMap must have a hashable KeyType unless a custom key func is provided. 2>C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(97): error C2338: TMap must have a hashable KeyType unless a custom key func is provided.C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Set.h(207): note: see reference to class template instantiation 'TDefaultMapHashableKeyFuncs' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32 2> ] 2> 2> C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Set.h(207): note: see reference to class template instantiation 'TDefaultMapHashableKeyFuncs' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32 2> ]C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(618): note: see reference to class template instantiation 'TSet,KeyFuncs,SetAllocator>' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> KeyFuncs=TDefaultMapHashableKeyFuncs, 2> SetAllocator=FDefaultSetAllocator 2> ] 2> 2> C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(618): note: see reference to class template instantiation 'TSet,KeyFuncs,SetAllocator>' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> KeyFuncs=TDefaultMapHashableKeyFuncs, 2> SetAllocator=FDefaultSetAllocator 2> ]C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(744): note: see reference to class template instantiation 'TMapBase' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> SetAllocator=FDefaultSetAllocator, 2> KeyFuncs=TDefaultMapHashableKeyFuncs 2> ] 2> 2> C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(744): note: see reference to class template instantiation 'TMapBase' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> SetAllocator=FDefaultSetAllocator, 2> KeyFuncs=TDefaultMapHashableKeyFuncs 2> ]C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(863): note: see reference to class template instantiation 'TSortableMapBase' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> SetAllocator=FDefaultSetAllocator, 2> KeyFuncs=TDefaultMapHashableKeyFuncs 2> ] 2> 2> C:\unreal\UE_4.16\Engine\Source\Runtime\Core\Public\Containers/Map.h(863): note: see reference to class template instantiation 'TSortableMapBase' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32, 2> SetAllocator=FDefaultSetAllocator, 2> KeyFuncs=TDefaultMapHashableKeyFuncs 2> ]C:\unreal\projects\main_416\Plugins\DonAINavigation\Source\DonAINavigation\Classes\DonNavigationManager.h(363): note: see reference to class template instantiation 'TMap>' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32 2> ] 2> 2> C:\unreal\projects\main_416\Plugins\DonAINavigation\Source\DonAINavigation\Classes/DonNavigationManager.h(363): note: see reference to class template instantiation 'TMap>' being compiled 2> with 2> [ 2> KeyType=FLocVector, 2> ValueType=uint32 2> ] 2> main.generated.2.cpp 2> main.generated.1.cpp 2> Module.main.cpp 2> [13/20] Link UE4Editor-main.lib 2> [14/20] Link UE4Editor-main.dll 2> Creating library C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-main.lib and object C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-main.exp 2> Creating library C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-main.suppressed.lib and object C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-main.suppressed.exp 2> HorizontalRadialForceComponentVisualizer.cpp 2> mainEditor.cpp 2> [17/20] Link UE4Editor-mainEditor.dll 2> [18/20] Link UE4Editor-mainEditor.lib 2> Creating library C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-mainEditor.lib and object C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-mainEditor.exp 2> Creating library C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-mainEditor.suppressed.lib and object C:\unreal\projects\main_416\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-mainEditor.suppressed.exp 2>ERROR : UBT error : Failed to produce item: C:\unreal\projects\main_416\Plugins\DonAINavigation\Binaries\Win64\UE4Editor-DonAINavigation.dll 2> Total build time: 75.93 seconds (Local executor: 0.00 seconds) 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\unreal\UE_4.16\Engine\Build\BatchFiles\Rebuild.bat mainEditor Win64 Development "C:\unreal\projects\main_416\main.uproject" -waitmutex" exited with code -1. ========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========