Skip to content
Permalink
Branch: master
Find file Copy path
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
236 lines (236 sloc) 13.4 KB
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{557861E3-5A5B-4561-90CB-DDF40360FA78}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>Shardlite</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)Builds\Final\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Builds\Intermediate\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Builds\Final\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)Builds\Intermediate\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>FBXSDK_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>H:\Code\Shardlite\3rdParty\SDL2-2.0.5\include;H:\Code\Shardlite\3rdParty\glew-2.0.0\include\GL;H:\Code\Shardlite\3rdParty\glm\glm;C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\include;H:\Code\Shardlite\3rdParty\SOIL\src;H:\Code\Shardlite\3rdParty\assimp\assimp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>H:\Code\Shardlite\3rdParty\SDL2-2.0.5\lib\x64;H:\Code\Shardlite\3rdParty\glew-2.0.0\lib\Release\x64;C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\lib\vs2015\x64\debug;H:\Code\Shardlite\3rdParty\SOIL\lib;H:\Code\Shardlite\3rdParty\assimp\assimp\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;glew32.lib;libfbxsdk.lib;SOIL.lib;assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>COPY $(SolutionDir)Libs\* $(SolutionDir)Builds\Final\$(Platform)\$(Configuration)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>FBXSDK_SHARED</PreprocessorDefinitions>
<AdditionalIncludeDirectories>H:\Code\Shardlite\3rdParty\SDL2-2.0.5\include;H:\Code\Shardlite\3rdParty\glew-2.0.0\include\GL;H:\Code\Shardlite\3rdParty\glm\glm;C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\include;H:\Code\Shardlite\3rdParty\SOIL\src;H:\Code\Shardlite\3rdParty\assimp\assimp\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>H:\Code\Shardlite\3rdParty\SDL2-2.0.5\lib\x64;H:\Code\Shardlite\3rdParty\glew-2.0.0\lib\Release\x64;C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\lib\vs2015\x64\debug;H:\Code\Shardlite\3rdParty\SOIL\lib;H:\Code\Shardlite\3rdParty\assimp\assimp\lib64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glu32.lib;glew32.lib;libfbxsdk.lib;SOIL.lib;assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>COPY $(SolutionDir)Libs\* $(SolutionDir)Builds\Final\$(Platform)\$(Configuration)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Source\Application\Application.cpp" />
<ClCompile Include="Source\Application\main.cpp" />
<ClCompile Include="Source\Camera\Camera.cpp" />
<ClCompile Include="Source\Camera\CameraSystem.cpp" />
<ClCompile Include="Source\Camera\FlyCam.cpp" />
<ClCompile Include="Source\EntityComponent\Component.cpp" />
<ClCompile Include="Source\EntityComponent\Entity.cpp" />
<ClCompile Include="Source\Input\InputCallback.cpp" />
<ClCompile Include="Source\Input\InputContext.cpp" />
<ClCompile Include="Source\Input\InputMapper.cpp" />
<ClCompile Include="Source\Rendering\Animation\Skeleton.cpp" />
<ClCompile Include="Source\Rendering\AssetLoading\FbxLoader.cpp" />
<ClCompile Include="Source\Rendering\AssetLoading\OldFbxAnimStuff.cpp" />
<ClCompile Include="Source\Rendering\AssetLoading\Texture.cpp" />
<ClCompile Include="Source\Rendering\AssetLoading\TextureManager.cpp" />
<ClCompile Include="Source\Rendering\MeshManagement\Mesh.cpp" />
<ClCompile Include="Source\Rendering\MeshManagement\MeshAssetManager.cpp" />
<ClCompile Include="Source\Rendering\MeshManagement\MeshComponent.cpp" />
<ClCompile Include="Source\Rendering\MeshManagement\MeshComponentManager.cpp" />
<ClCompile Include="Source\Rendering\Shaders\ShaderCache.cpp" />
<ClCompile Include="Source\Rendering\Shaders\ShaderParser.cpp" />
<ClCompile Include="Source\Scenes\GameSpecificScenes\TestScene.cpp" />
<ClCompile Include="Source\Scenes\Scene.cpp" />
<ClCompile Include="Source\Systems\HapticsSystem.cpp" />
<ClCompile Include="Source\Systems\RenderSystem.cpp" />
<ClCompile Include="Source\Systems\SDLHandler.cpp" />
<ClCompile Include="Source\Utils\VectorDefaults.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Shardlite.VC.db" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\Application\Application.h" />
<ClInclude Include="Source\Camera\Camera.h" />
<ClInclude Include="Source\Camera\CameraSystem.h" />
<ClInclude Include="Source\Camera\FlyCam.h" />
<ClInclude Include="Source\EntityComponent\Component.h" />
<ClInclude Include="Source\EntityComponent\Entity.h" />
<ClInclude Include="Source\Input\InputCallback.h" />
<ClInclude Include="Source\Input\InputConstants.h" />
<ClInclude Include="Source\Input\InputContext.h" />
<ClInclude Include="Source\Input\InputMapper.h" />
<ClInclude Include="Source\Input\MappedInput.h" />
<ClInclude Include="Source\Input\RawInputConstants.h" />
<ClInclude Include="Source\Rendering\Animation\Skeleton.h" />
<ClInclude Include="Source\Rendering\AssetLoading\FbxLoader.h" />
<ClInclude Include="Source\Rendering\AssetLoading\Texture.h" />
<ClInclude Include="Source\Rendering\AssetLoading\TextureManager.h" />
<ClInclude Include="Source\Rendering\DrawCallObject.h" />
<ClInclude Include="Source\Rendering\GLIncludes.h" />
<ClInclude Include="Source\Rendering\GLVertexUtility.hpp" />
<ClInclude Include="Source\Rendering\MeshManagement\Mesh.h" />
<ClInclude Include="Source\Rendering\MeshManagement\MeshComponent.h" />
<ClInclude Include="Source\Rendering\MeshManagement\MeshAssetManager.h" />
<ClInclude Include="Source\Rendering\MeshManagement\MeshComponentManager.h" />
<ClInclude Include="Source\Rendering\MeshManagement\MeshUniformData.h" />
<ClInclude Include="Source\Rendering\Shaders\Shader.h" />
<ClInclude Include="Source\Rendering\Shaders\ShaderCache.h" />
<ClInclude Include="Source\Rendering\Shaders\ShaderParser.h" />
<ClInclude Include="Source\Rendering\Shaders\ShaderUniform.h" />
<ClInclude Include="Source\Rendering\Shaders\VertexAttribute.h" />
<ClInclude Include="Source\Rendering\VertexInfo.h" />
<ClInclude Include="Source\Scenes\GameSpecificScenes\TestScene.h" />
<ClInclude Include="Source\Scenes\Scene.h" />
<ClInclude Include="Source\Systems\HapticsSystem.h" />
<ClInclude Include="Source\Systems\RenderSystem.h" />
<ClInclude Include="Source\Systems\ISystem.h" />
<ClInclude Include="Source\Systems\SDLHandler.h" />
<ClInclude Include="Source\Systems\SetupUtils.h" />
<ClInclude Include="Source\Utils\MathUtils.h" />
<ClInclude Include="Source\Utils\VectorDefaults.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
You can’t perform that action at this time.