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Commits on May 21, 2012
  1. Make Physics.To2dMode publicly available.

    Thomas Gravgaard
    Thomas Gravgaard committed May 21, 2012
  2. Made it possible to turh the 2D physics world globally.

    Thomas Gravgaard
    Thomas Gravgaard committed May 21, 2012
Commits on Apr 20, 2012
  1. Added conditional compilation to the UnitTests scripts so they do not…

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 20, 2012
    … run on WP7
  2. Added conditional compilation to the UnitTests scripts so they do not…

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 20, 2012
    … run on XBOX where FluentAssertions does not work.
  3. Fix typo in scenenames.

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 20, 2012
Commits on Apr 12, 2012
  1. Added peak memory display on WP7.

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 12, 2012
  2. Fix compile issues in WP7

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 12, 2012
Commits on Apr 11, 2012
  1. Remove the code for making indexbuffers from Mesh.

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 11, 2012
  2. Merge branch 'master' of github.com:fehaar/FFWD

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 11, 2012
  3. Merge branch 'rendering'

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 11, 2012
  4. Only update a single render transform and not the entire queue when a…

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 11, 2012
    … render item has been changed.
  5. We now have alpha sorting for the render items.

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 11, 2012
Commits on Apr 3, 2012
  1. Merge pull request fehaar#33 from Elideb/master

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 3, 2012
    RotateAround(axis, angle) in Unity expects the angle to be in radians...
  2. RotateAround(axis, angle) in Unity expects the angle to be in radians…

    Elideb committed Apr 3, 2012
    …, unlike RotateAround(point, axis, angle). Matched behavior.
  3. Merge pull request fehaar#30 from Elideb/master

    Thomas Gravgaard
    Thomas Gravgaard committed Apr 3, 2012
    Fixed and added RotateAround, created and used AfterBuild.bat.sample for BuildTasks, exporter config synced to template
Commits on Apr 2, 2012
  1. Merge branch 'Input'

    Elideb committed Apr 2, 2012
  2. Implemented GetButton, GetButtonUp, GetButtonDown for Xbox, Windows a…

    Elideb committed Apr 2, 2012
    …nd Windows Phone (only "Back").
Commits on Apr 1, 2012
  1. Both RotateAround methods normalize their input axis, to prevent exho…

    Elideb committed Apr 1, 2012
    …rbitant results and replicate Unity's behaviour.
Commits on Mar 31, 2012
  1. Fixed TransformRotation and InverseTransformRotation to use only rota…

    Elideb committed Mar 31, 2012
    …tion, instead of world matrix, to make base change immune to the object's scaling.
  2. Transform.RotateAround (axis, angle) changes axis from global to loca…

    Elideb committed Mar 31, 2012
    …l space. Slightly improved Transform.RotateAround (point, axis, angle)
Commits on Mar 28, 2012
  1. Brought over Exporter.dll.config changes from FFWD-Template to Export…

    Elideb committed Mar 28, 2012
    …er/App.config, enabling direct compatibility with the camera from Unity 3.5.
  2. Added missing PressPlay.FFWD.Transform.RotateAround(Vector3 point, Ve…

    Elideb committed Mar 28, 2012
    …ctor3 vector3, float fAngle): Rotates around an arbitrary point and axis.
  3. Added post build task to PressPlay.FFWD.BuildTasks and bat sample. Cu…

    Elideb committed Mar 28, 2012
    …stomize locally to copy the dll to XmlContent automatically.
Commits on Mar 23, 2012
  1. Merge branch 'switchToNewRendering' of other project into rendering

    Thomas Gravgaard
    Thomas Gravgaard committed Mar 23, 2012
    Conflicts:
    	Framework/PressPlay.FFWD/Input/Input.cs
  2. Added a quick implementation of GetTouch.

    Thomas Gravgaard
    Thomas Gravgaard committed Mar 23, 2012
  3. Added Ids to RenderItems for easy identification and a handle for use…

    Thomas Gravgaard
    Thomas Gravgaard committed Mar 23, 2012
    … in the RenderQueue.
Commits on Mar 22, 2012
  1. Make sure that the transforms list of the RenderItem is unique.

    Thomas Gravgaard
    Thomas Gravgaard committed Mar 22, 2012
  2. Merge branch 'master' of github.com:fehaar/FFWD

    Thomas Gravgaard
    Thomas Gravgaard committed Mar 22, 2012