• Table of Contents
  • Classes Involved
  • Workflow
  • Character.OnDeath() ⇒ ZoneSystem.instance.SetGlobalKey(this.m_defeatSetGlobalKey)
  • ZoneSystem.SetGlobalKey(string name) ⇒ RPC_SetGlobalKey(long sender, string name)
  • ZoneSystem.RPC_GlobalKeys(long sender, List<string> keys)
  • RandEventSystem.StartRandomEvent() ⇒ GetPossibleRandomEvents()
  • RandEventSystem.GetPossibleRandomEvents()
  • RandEventSystem.SetRandomEvent(RandomEvent ev, Vector3 pos)
  • Additional Information