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The first peer trying to connect gets this error after the second peer tries to connect:
src\steamnetworkingsockets\clientlib\../steamnetworkingsockets_internal.h(767): Assertion Failed: !IsLocked() Assertion failed: !"TEST FAILED", file GameNetworkingSockets\tests\test_common.cpp, line 46
Second peer still trying to connect while first peer crash
i get this error in current branch and release versions v1.4.1 and v1.4.0, but works fine in v1.3.0
Steps to reproduce: Just execute test_p2p.py and will fail in symmetric mode Im using WebRTC enabled.
test_p2p.py
The text was updated successfully, but these errors were encountered:
Hm, thanks for this report. I thought we had a continuous integration step to test that. Will investigate when I have a chance.
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The first peer trying to connect gets this error after the second peer tries to connect:
Second peer still trying to connect while first peer crash
i get this error in current branch and release versions v1.4.1 and v1.4.0, but works fine in v1.3.0
Steps to reproduce: Just execute
test_p2p.py
and will fail in symmetric modeIm using WebRTC enabled.
The text was updated successfully, but these errors were encountered: