{"payload":{"header_redesign_enabled":false,"results":[{"id":"126225160","archived":false,"color":"#f34b7d","followers":7819,"has_funding_file":false,"hl_name":"ValveSoftware/GameNetworkingSockets","hl_trunc_description":"Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.","language":"C++","mirror":false,"owned_by_organization":true,"public":true,"repo":{"repository":{"id":126225160,"name":"GameNetworkingSockets","owner_id":3082775,"owner_login":"ValveSoftware","updated_at":"2024-03-26T18:33:12.506Z","has_issues":true}},"sponsorable":false,"topics":["networking","peer-to-peer","game-development","realtime-messaging","reliable-messages"],"type":"Public","help_wanted_issues_count":3,"good_first_issue_issues_count":1,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":67,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253AValveSoftware%252FGameNetworkingSockets%2B%2Blanguage%253AC%252B%252B","metadata":null,"csrf_tokens":{"/ValveSoftware/GameNetworkingSockets/star":{"post":"LHn12oAYomP-dwcufF_L_nnZTb7TNkFQZIW59ngSlq_Lb6EhO3KNAdx9-4zhNGqXOtzKBfwtm__-8PohUgWeUA"},"/ValveSoftware/GameNetworkingSockets/unstar":{"post":"jkGOSFQIEgookdLuQ_kdElaRkoYNWFdBgMhadxhSnPS7BFiV5UWhmHHWetFbD4-Ogzl5RhxHemKZXxlz9NPqtg"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"9gzHKpyehHLz-VxBjr58MIFRKu_wfXNhHHsBv7-fs5LFTSSYnMUEhpiu9-SQjgL0g9nlfhtyZ6dJzq2o_OHpdA"}}},"title":"Repository search results"}