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WINquake (W95's port with software rendering) graphical glitch with some hardware (maybe only AMD). #8714

@Isaac-Clarke

Description

@Isaac-Clarke

Compatibility Report

  • Name of the game with compatibility issues: WINquake.exe
  • Steam AppID of the game: 2310 (Base game version, WINquake has to be added as "non Steam game")

System Information

I confirm:

  • [v] that I haven't found an existing compatibility report for this game.
  • [v] that I have checked whether there are updates for my system available.

"attach the generated $HOME/steam-$APPID.log to this issue" I HAVE NO IDEA WHAT THIS IS ASKING ME, I CAN ADD IT LATER WHEN I'LL BE GIVEN MORE AND BETTER INSTRUCTIONS.

Symptoms:

Altho WINquake runs mostly well under Proton with basically any CPU and GPU, on my Ryzen 5600x I encountered a couple of rendering bugs.

Reproduction:

I guess one as to have a Ryzen CPU and try to run WINquake with ANY Proton version since Proton 7.
It's A LOT to write down and to illustrate. I have already made a Reddit page with this issue some time ago, and just now I have also updated it.
https://www.reddit.com/r/linux_gaming/comments/1izpjtt/winquake_and_proton/
"The problem" may just be something already known to happen in the past, but I didn't find anything on my own.
Just to clarify it this doesn't happen on Windows, only Linux.

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