New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[DoD:S] dod_flash non solid crate. #251

Open
spacedkadet opened this Issue Mar 28, 2013 · 4 comments

Comments

Projects
None yet
3 participants
@spacedkadet
Copy link

spacedkadet commented Mar 28, 2013

There is a non-solid crate on the map dod_flash@
setpos 233.506287 -1544.333374 150.025146;setang 28.512011 87.713783 0.000000

flash non solid crate

@bdeen-valve

This comment has been minimized.

Copy link
Contributor

bdeen-valve commented Mar 29, 2013

How did you end up in that position?

@ghost ghost assigned bdeen-valve Mar 29, 2013

@spacedkadet

This comment has been minimized.

Copy link

spacedkadet commented Mar 29, 2013

the box is not solid so you can just jump on the lower crate which is solid and then hide inside the non-solid one on top.

@bdeen-valve

This comment has been minimized.

Copy link
Contributor

bdeen-valve commented Mar 29, 2013

@spacedkadet - can you get me the rest of your system info we ask for here? https://github.com/ValveSoftware/Source-1-Games#reporting-issues

@spacedkadet

This comment has been minimized.

Copy link

spacedkadet commented Mar 30, 2013

Thanks for your reply, I have added my system specs to my gist: https://gist.github.com/spacedkadet/5276826

This is not a system problem though it is a map bug that appeared back at the orangebox update and is the same for everyone regardless of system specs. Many thanks,
Lee.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment