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[CS:S] Missing textures & possibly client crash after mapchange on pure servers #341

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korden32 opened this issue Apr 27, 2013 · 5 comments

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@korden32
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At least on de_dust/de_dust2 and "dust-based" maps (e.g. de_dust2_unlimited) after map change or reconnect to server with sv_pure 1/2 (all materials & models from trusted_source, except vgui/thumbnails) I see this:
240_2013-04-27_00001
Also, very often game crashes after this.
I'm running Win 7 x64, but many friends and players reports me about this problem (They use Win 7 x64/x86, Win XP x86), and I see that after mapchange online falling from 40-50 to 10-15 players, because of crashes I think. So I think that this problem not related to hardware and/or OS.
Prerelease beta not fixed that, I have one server on beta and one on release versions, changed my client version, but this bug is still here.
PS: Server is on Linux, this bug happens even without MetaMod/SourceMod

@brandonagard
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I am having this same problem on multiple servers that I run using sv_pure mode 2. I had to take -sv_pure out of the startup command line to make the glitch stop. I think sv_pure is blocking necessary textures which is causing this glitch.

When I get this glitch I also see the following in my console (but only the first time the glitch appears):
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/groundsand_blend_wvt_patch
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-1536_1152_112
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-1664_992_112
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-1984_1376_112
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-896_1440_-48
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-1344_1152_112
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-1664_544_112
CMaterial::PrecacheVars: error loading vmt file for maps/de_dust2/de_dust/tilefloor02_-416_1440_-48

@ghost ghost assigned zpostfacto Apr 30, 2013
@zpostfacto
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I've been able to reproduce this on TF2, so hopefully should have a fix soon.

@AngryGamer
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Hello,

Hopefully you see my replies in #345 (comment). I didn't realize everything was referenced here, or I'd have posted it here.

Thanks.

@zpostfacto
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The fix for this was released a few days ago. I should have closed it then. Is it still happening?

@AngryGamer
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Yes, the mentioned radar problem is still happening.

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