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For server's using +sv_pure 1 or +sv_pure 2 in the startup command line, clients will see many CMaterial::PrecacheVars: errors on a mapchange and will crash once an offending texture is shot.
I've only observed this behavior when changing to the same map.
Processor Information:
Vendor: GenuineIntel
Speed: 4013 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card:
Driver: NVIDIA GeForce GTX 470
DirectX Driver Name: nvd3dum.dll
Driver Version: 9.18.13.1422
DirectX Driver Version: 9.18.13.1422
Driver Date: 14 Mar 2013
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: NVIDIA GeForce GTX 470
VendorID: 0x10de
DeviceID: 0x6cd
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 26.65" x 15.00" (30.55" diag)
67.7cm x 38.1cm (77.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1279 MB
Supported MSAA Modes: 2x 4x 8x
Sound card:
Audio device: Speakers (VIA High Definition A
Memory:
RAM: 8190 Mb
No description provided.
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