[L4D2 Beta] Z-sorting is shaky #439

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BenLubar opened this Issue May 4, 2013 · 3 comments

3 participants

@BenLubar

screenshot here

This does not occur on any other native Linux source game, and it also did not occur on the Wine-emulated L4D2 (non-beta) as far as I can remember.

Processor Information:
    Vendor:  GenuineIntel
    Speed: 3400 Mhz
    2 logical processors
    1 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Unsupported
    SSE4a:  Unsupported
    SSE41:  Unsupported
    SSE42:  Unsupported
    
Network Information:
    Network Speed:  
    
Operating System Version:
    "Fedora release 18 (Spherical Cow)" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.8.7-201.fc18.x86_64
    X Server Vendor:  Fedora Project
    X Server Release:  11303000
    X Window Manager:  Xfwm4
    Steam Runtime Version:  steam-runtime-release-i386_2013-04-16
    
Video Card:
    Driver:  X.Org Gallium 0.4 on AMD CEDAR

    Driver Version:  2.1 Mesa 9.1
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID:  0x1002
    DeviceID:  0x68f9
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1280 x 1024
    Desktop Resolution: 1280 x 1024
    Primary Display Size: 13.31" x 10.63"  (17.01" diag)
                                            33.8cm x 27.0cm  (43.2cm diag)
    Primary VRAM Not Detected
    
Sound card:
    Audio device: SigmaTel STAC9750,51
    
Memory:
    RAM:  3261 Mb
    
Miscellaneous:
    UI Language:  English
    LANG:  en_US.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  688888 Mb
    Largest Free Hard Disk Block:  445387 Mb
@Plagman

Does this also happen using the driver distributed by AMD?

@BenLubar

@Plagman that driver causes my entire computer to crash whenever I open a game that uses OpenGL.

@RussianNeuroMancer

For me this issue disappear after upgrade from Mesa 9.1.1 to Mesa 9.2 git.

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