[L4D2 Beta] Z-sorting is shaky #439

BenLubar opened this Issue May 4, 2013 · 3 comments

3 participants


screenshot here

This does not occur on any other native Linux source game, and it also did not occur on the Wine-emulated L4D2 (non-beta) as far as I can remember.

Processor Information:
    Vendor:  GenuineIntel
    Speed: 3400 Mhz
    2 logical processors
    1 physical processors
    HyperThreading:  Supported
    FCMOV:  Supported
    SSE2:  Supported
    SSE3:  Supported
    SSSE3:  Unsupported
    SSE4a:  Unsupported
    SSE41:  Unsupported
    SSE42:  Unsupported
Network Information:
    Network Speed:  
Operating System Version:
    "Fedora release 18 (Spherical Cow)" (64 bit)
    Kernel Name:  Linux
    Kernel Version:  3.8.7-201.fc18.x86_64
    X Server Vendor:  Fedora Project
    X Server Release:  11303000
    X Window Manager:  Xfwm4
    Steam Runtime Version:  steam-runtime-release-i386_2013-04-16
Video Card:
    Driver:  X.Org Gallium 0.4 on AMD CEDAR

    Driver Version:  2.1 Mesa 9.1
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID:  0x1002
    DeviceID:  0x68f9
    Number of Monitors:  1
    Number of Logical Video Cards:  1
    Primary Display Resolution:  1280 x 1024
    Desktop Resolution: 1280 x 1024
    Primary Display Size: 13.31" x 10.63"  (17.01" diag)
                                            33.8cm x 27.0cm  (43.2cm diag)
    Primary VRAM Not Detected
Sound card:
    Audio device: SigmaTel STAC9750,51
    RAM:  3261 Mb
    UI Language:  English
    LANG:  en_US.UTF-8
    Microphone:  Not set
    Total Hard Disk Space Available:  688888 Mb
    Largest Free Hard Disk Block:  445387 Mb

Does this also happen using the driver distributed by AMD?


@Plagman that driver causes my entire computer to crash whenever I open a game that uses OpenGL.


For me this issue disappear after upgrade from Mesa 9.1.1 to Mesa 9.2 git.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment