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[HL2] Rainbow colored lighting #632

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SpotEnemyBoats opened this issue May 12, 2013 · 14 comments

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@SpotEnemyBoats
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commented May 12, 2013

I believe this light map artifact/glitch has been there because of the mac update back in 2010, but it never has gotten fixed. This along with HDR not showing up on most maps, has been a recurring issue.

Basically it shows up in dark corridors, vents and where shadows are (notice the shadows by the pipes). It has this green, blue and some times purple shading to it.

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@svein

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commented May 12, 2013

I saw something similar after exiting the mines (ravenholm). The railroad tracks became blue when light hit them and changed with the camera angle

@BenLubar

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commented May 12, 2013

This existed in the Windows version when I first played it as well.

@SpotEnemyBoats

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commented May 12, 2013

^This, as a Windows 7 user. It appears to be on all platforms.

@stevethepocket

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commented May 13, 2013

Yep. These are present in the Windows version as well. Oddly enough, though, according to my cousin, they're not in the Xbox 360 version. I may have to borrow his Xbox and see for myself, because I'm not sure I buy it.

@Freeman-AM

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commented May 15, 2013

d1_trainstation_03
2013-05-15_00013

you can't beat this one in water hazard, about blue colored thing.
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@DarthRazdor

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commented May 31, 2013

Same here. These coloderd shadows is so annoying. I have Windows version (Win7 x64, GTX570 with 320.18 Driver).

@brpylko

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commented Jun 2, 2013

Hmm, I never noticed this on windows, but it is extremely annoying on the linux version (tested on nVidia with proprietary drivers, Intel with FOSS, and AMD with FOSS). I'll have to go test it on the windows version now.

@stevethepocket

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commented Aug 20, 2013

Shoot! I mistook the delete button for a cancel button and erased all my screenshots. Well, I guess I'll just repost them with the status coordinates.

a
map: d2_coast_10 at: -875 x, -5350 y, 1472 z

b
map: d3_c17_02 at: -10422 x, -5328 y, 18 z

There's another one at -5176 x, -4614 y, 106 z, just before you enter the next map, and at the starting coordinates for that map.

c
map: d3_c17_05 at: 1434 x, -6181 y, 256 z

d
map: d3_c17_06a at: 3393 x, -848 y, -259 z

More to come later. I recommend that everyone else hunt down the ones they found and add the coordinates to their posts as well, for easy reference. Though really, the solution is to just replace all the lightmaps in the entire game with the ones from the Xbox 360 version.

@stevethepocket

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commented Aug 20, 2013

Here's one from Follow Freeman, just after you unlock the last gate in the Overwatch Nexus.

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map: d3_c17_10b at: 2656 x, -85 y, 320 z

Now compare it to the 360 version. I don't have a capture card, so I had to just take a photo of the screen, but I think you can see the difference anyway.

img_0515

And here's another spot, in Nova Prospekt.

e
map: d2_prison_04 at: -813 x, 208 y, -63 z

And on the 360:
img_0514

@DarthRazdor

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commented Aug 22, 2013

I must say this is not a NEW bug. There is screenshot from old version of HL2 (before Episode One was released)
hl2 2013-08-22 17-04-45-34

@tealsuki

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commented Aug 22, 2013

I can confirm this as well, after checking several tunnels and dark zones in Water Hazard.

(I also have a copy for the original xbox, which uses directx8 I believe, I wonder how it looks there LOL)

@ghost

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commented Aug 30, 2013

-final has no effect. Newly compiled maps still exhibit the same issue. The reason you don't see don't see it in newer maps is you're using HDR, and this only effects LDR.

@tealsuki

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commented Aug 30, 2013

I'm using HDR. Or as HDR as Half-Life 2 gets.

@kisak-valve kisak-valve added All Platforms and removed Linux Mac labels Dec 22, 2016

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