Issue tracker for the Linux port of SteamVR
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Latest commit 6e902b8 May 10, 2018
Failed to load latest commit information. Add UE4 4.19 information May 10, 2018 Update Feb 22, 2017

SteamVR Release Notes and Known Issues

This is a development release. It is intended to allow developers to start creating SteamVR content for Linux platforms. Limited hardware support is provided.

SteamVR and VR apps require at least a 1.0.54 64-bit Vulkan loader, such as the one included in the Steam Runtime.

For discussions and questions, please use the SteamVR for Linux forum at

For bugs, please file an issue on this github issue tracker.


SteamVR is built on top of the Vulkan API and requires the latest Vulkan drivers.

NVIDIA cards require version 387.12 of the NVIDIA Driver or above and to use the SteamVR Beta An Ubuntu-packaged version of this driver can be found in the "Graphics Drivers" PPA at

sudo add-apt-repository ppa:graphics-drivers/ppa

The NVIDIA driver supports direct mode, meaning the HMD will not appear on your desktop, or if it does, the display will have to be turned off in xrandr before being able to use VR.

AMD graphics require the radv driver from Mesa 17.3 or above or mainline mesa after this commit. For proper VK_KHR_external_semaphore_fd and EXT_memory_object_fd support Linux 4.13-rc1 or newer is required. It doesn't support direct mode currently, so the HMD display will have to be positioned on your desktop in extended mode, and your system compositor disabled while using VR.

Intel graphics are not currently supported.


SteamVR needs to be able to access the HTC Vive's USB devices. On most Linux distributions this is not allowed by default. The latest version ( of the Steam package available on will automatically install udev rules that allow this. However, many distributions repackage Steam. If you have installed one of those packages, you may not have the latest Steam udev rules. Your udev rules should be in the file /lib/udev/rules.d/60-HTC-Vive-perms.rules and contain the following rules:

# HTC Vive HID Sensor naming and permissioning
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2101", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2000", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="1043", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2050", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2011", TAG+="uaccess"
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="28de", ATTRS{idProduct}=="2012", TAG+="uaccess"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", TAG+="uaccess"
# HTC Camera USB Node
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8328", TAG+="uaccess"
# HTC Mass Storage Node
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8200", TAG+="uaccess"
SUBSYSTEM=="usb", ATTRS{idVendor}=="114d", ATTRS{idProduct}=="8a12", TAG+="uaccess"


Version 1.0.7 of the OpenVR SDK has full support for Linux platforms:


SteamVR applications must run within the Steam runtime which supplies all the required shared libraries.

~/.steam/steam/ubuntu12_32/steam-runtime/ ./my_steamvr_app

will launch the application in the correct environment. See for more information about the Steam Runtime.


Unreal Engine 4.16+ has support for SteamVR on Linux, using the OpenGL RHI (GL4 SM5)

Starting with Unreal Engine 4.19, we recommend using the Vulkan RHI for VR, which requires a patch to the engine. See for details.


Unity development is not currently supported.


  • Even with Vulkan applications, performance issues are still being worked on on both the runtime and the game engine side
  • Desktop view in the dashboard currently doesn't work (fixed in May 8 Steam client beta)
  • Power management of base stations is not currently implemented
  • Headset audio device switching is not currently implemented
  • The VR status window isn't currently aware of direct mode being enabled or not, so the "enable direct mode" and "disable direct mode" buttons should not be used; direct mode is automatically enabled where supported
  • Firmware update of base stations is not supported (both USB and Bluetooth connections)