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HudMsg clipped on right side #1351
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The clipping issue seems to be related to widescreen resolutions, on 4:3 it displays correctly past X .7 |
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Hello, today I tested the new feature added in CS:GO and I experimented some issue with text size: https://i.gyazo.com/2b8c0d7aa02126ee566506d7e983e7e4.png (text behind radar) Other players see this correctly. I tried to change the resolution 3 o 4 times and reseted again to the default resolution (my resolution is 1920x1200) and text has reduced a little, but not completely: https://i.gyazo.com/a7c56d7eb48065d054443b86e743c941.png I think it's a bug that can affect a large number of players. It would be good to have a look at him. Thanks. |
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Hello @JMorell, your issue appears to be unrelated to the issue reported in this issue report. Please open a new issue report so that it can be tracked properly. |
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Can confirm it works fine on 4:3 resolution but cuts off on 16:9 |
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It would be really great if the text cut off and text size could be fixed. A lot of CSGO addons utilise this as its the nicest way to display text. Hopefully an update comes sooner rather than later 😄 |
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Sometimes it works with an aspect ratio on lower default resolutions, but as soon they force high custom resolution the HUD becomes very big aswell. AS of 5:4 is such an example. |
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Hello @Zipcore, the large HUD sounds like a separate issue from this one. Please open a new issue report so that it can be tracked properly. |
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When will be fixed this problem? |
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Still an issue with Panorama. |
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Hello, please fix this problem |
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Any update on this issue? :( |
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@sadcommunityserverowner If it hasn't been fixed yet it will likely never get looked at. In my experience, the only way to get something like this fixed is to:
Sad but true. 😢 |
On #657 @AntiTeal commented on 2017-03-20T22:45:27 with:
HudMsg is still slightly broken for people who are using widescreen resolutions.
If x is past around .7 on the right side, the text will disappear. This doesn't happen on the left, or in the y direction.
There also isn't a way to change text size, which the channel looks like it should be able to do.
https://developer.valvesoftware.com/wiki/Game_text
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