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| /*** | |
| * | |
| * Copyright (c) 1996-2002, Valve LLC. All rights reserved. | |
| * | |
| * This product contains software technology licensed from Id | |
| * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. | |
| * All Rights Reserved. | |
| * | |
| ****/ | |
| typedef unsigned char byte; | |
| class StudioModel | |
| { | |
| public: | |
| void Init( char *modelname ); | |
| void DrawModel( void ); | |
| void AdvanceFrame( float dt ); | |
| void ExtractBbox( float *mins, float *maxs ); | |
| int SetSequence( int iSequence ); | |
| int GetSequence( void ); | |
| void GetSequenceInfo( float *pflFrameRate, float *pflGroundSpeed ); | |
| float SetController( int iController, float flValue ); | |
| float SetMouth( float flValue ); | |
| float SetBlending( int iBlender, float flValue ); | |
| int SetBodygroup( int iGroup, int iValue ); | |
| int SetSkin( int iValue ); | |
| private: | |
| // entity settings | |
| vec3_t m_origin; | |
| vec3_t m_angles; | |
| int m_sequence; // sequence index | |
| float m_frame; // frame | |
| int m_bodynum; // bodypart selection | |
| int m_skinnum; // skin group selection | |
| byte m_controller[4]; // bone controllers | |
| byte m_blending[2]; // animation blending | |
| byte m_mouth; // mouth position | |
| // internal data | |
| studiohdr_t *m_pstudiohdr; | |
| mstudiomodel_t *m_pmodel; | |
| studiohdr_t *m_ptexturehdr; | |
| studioseqhdr_t *m_panimhdr[32]; | |
| vec4_t m_adj; // FIX: non persistant, make static | |
| studiohdr_t *LoadModel( char *modelname ); | |
| studioseqhdr_t *LoadDemandSequences( char *modelname ); | |
| void CalcBoneAdj( void ); | |
| void CalcBoneQuaternion( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *q ); | |
| void CalcBonePosition( int frame, float s, mstudiobone_t *pbone, mstudioanim_t *panim, float *pos ); | |
| void CalcRotations ( vec3_t *pos, vec4_t *q, mstudioseqdesc_t *pseqdesc, mstudioanim_t *panim, float f ); | |
| mstudioanim_t *GetAnim( mstudioseqdesc_t *pseqdesc ); | |
| void SlerpBones( vec4_t q1[], vec3_t pos1[], vec4_t q2[], vec3_t pos2[], float s ); | |
| void SetUpBones ( void ); | |
| void DrawPoints( void ); | |
| void Lighting (float *lv, int bone, int flags, vec3_t normal); | |
| void Chrome (int *chrome, int bone, vec3_t normal); | |
| void SetupLighting( void ); | |
| void SetupModel ( int bodypart ); | |
| void UploadTexture( mstudiotexture_t *ptexture, byte *data, byte *pal ); | |
| }; | |
| extern vec3_t g_vright; // needs to be set to viewer's right in order for chrome to work | |
| extern float g_lambert; // modifier for pseudo-hemispherical lighting | |