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[GoldSource] Host_Kill_f crash server HLDS bug (command kill) #2129
hi, the "kill" command is registered in the client/server, but here it is only the server (swds/engine_i486)
How the bug occurs:
1.connect to the server.
Because the player remained alive when he gave reconnect/retry (he was not set as disconnected in Host_Reconnect_f that uses SV_New_f)
@SkillartzHD I confirmed that as well. When I tested this I did so on a listen server so I didn't notice that the check I was making was checking the server's connected state rather than the state of the player executing the command. The next update should have the proper check in it.