• Overview
  • Getting Started
  • Add an Action and Controller Binding
  • Setup the Action
  • Retrieving the Pose
  • Retrieving a Compressed Pose
  • Placing the Skeleton in the World
  • Skeleton Definition
  • API Documentation
  • Enums
  • EVRSkeletalTransformSpace
  • EVRSkeletalMotionRange
  • EVRSkeletalReferencePose
  • EVRFinger
  • EVRFingerSplay
  • EVRSkeletalTrackingLevel
  • Structs
  • InputSkeletalActionData_t
  • VRSkeletalSummaryData_t
  • Functions
  • GetBoneCount
  • GetBoneHierarchy
  • GetBoneName
  • GetSkeletalReferenceTransforms
  • GetSkeletalTrackingLevel
  • GetSkeletalActionData
  • GetSkeletalBoneData
  • GetSkeletalSummaryData
  • GetSkeletalBoneDataCompressed
  • DecompressSkeletalBoneData