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Fix #13: move UpdateAdaptiveQuality() to LateUpdate. #17
Conversation
SpencerMalone
commented
Oct 28, 2016
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I still get a "jump" anytime it changes quality. Is that to be expected? Seems like not. |
SpencerMalone
commented
Oct 28, 2016
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I guess it's not every time it changes quality, but there is certainly an increase in the lurches that I get. |
Selkcip
commented
Oct 29, 2016
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Is it hitching or are you seeing a skewed frame? This won't fix occasional hitching, but does fix a serious bug where a single, very obvious, frame would be rendered with the wrong viewport dimensions making things unplayable. |
SpencerMalone
commented
Oct 31, 2016
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It was hitching, as it turns out. Not sure if it was reimporting the assets or bumping up my unity version, but one of the two solved it. I think I was getting hitching+the frame thing before, and this definitely fixed the frame badness, but left the hitching (because it was my fault |
mikejichaow
commented
Mar 16, 2017
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it does fixed flickering by moving UpdateAdaptiveQuality(); to lateupdate. |
TrebuhD commentedOct 19, 2016
Fix the adaptive quality screen flicker bug by moving UpdateAdaptiveQuality() from OnPreCull() to LateUpdate() in ValveCamera.cs, as suggested by @Selkcip.