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Reduced cost of healing potion; Added First Aid skill for Kayla, lear…

…ned on level 7; Minor stat changes to some enemies; Changed SP requirements of First Aid and Stun Strike
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commit 58462ec625d22c0f562acf4865d97e3082d89b1d 1 parent 7e03c17
@rootslinux rootslinux authored
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2  dat/actors/characters.lua
@@ -268,7 +268,7 @@ characters[KALYA] = {
}
},
- skills = { [1] = 5, [4] = 10001, [12] = 20001 }
+ skills = { [1] = 5, [4] = 10001, [7] = 10002, [12] = 20001 }
} -- characters[KALYA]
characters[SYLVE] = {
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4 dat/actors/enemies.lua
@@ -270,11 +270,11 @@ enemies[5] = {
skill_points = 0,
strength = 35,
vigor = 10,
- fortitude = 10, -- base defense
+ fortitude = 10,
protection = 10,
agility = 18,
evade = 2.0,
- experience_points = 60,
+ experience_points = 80,
drunes = 80
},
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2  dat/objects/items.lua
@@ -73,7 +73,7 @@ items[1] = {
description = hoa_system.Translate("Restores a small amount of hit points to an ally."),
icon = "img/icons/items/potion_green_small.png",
target_type = hoa_global.GameGlobal.GLOBAL_TARGET_ALLY,
- standard_price = 60,
+ standard_price = 30,
warmup_time = 1000,
cooldown_time = 700,
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6 dat/skills/attack.lua
@@ -116,7 +116,7 @@ skills[2] = {
skills[3] = {
name = hoa_system.Translate("Stun Strike"),
description = hoa_system.Translate("A blow which temporarily stun its target."),
- sp_required = 5,
+ sp_required = 4,
warmup_time = 1200,
cooldown_time = 0,
action_name = "attack",
@@ -357,7 +357,7 @@ skills[1005] = {
effect_duration);
-- The damages are applied after the potential effects, so that a potential target death handles the effect removal properly
- target_actor:RegisterDamage(hoa_battle.CalculatePhysicalDamageAdder(user, target, 14), target);
+ target_actor:RegisterDamage(hoa_battle.CalculatePhysicalDamageAdder(user, target, 6), target);
AudioManager:PlaySound("snd/snake_attack.wav");
else
target_actor:RegisterMiss(true);
@@ -395,7 +395,7 @@ skills[1007] = {
target_actor = target:GetActor();
if (hoa_battle.CalculateStandardEvasion(target) == false) then
- local hp_drain = hoa_battle.CalculatePhysicalDamageAdder(user, target, 14);
+ local hp_drain = hoa_battle.CalculatePhysicalDamageAdder(user, target, 8);
target_actor:RegisterDamage(hp_drain, target);
-- If the damage dealt was 1, don't recover any HP from the attack
if (hp_drain > 1) then
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2  dat/skills/defense.lua
@@ -63,7 +63,7 @@ skills[10001] = {
skills[10002] = {
name = hoa_system.Translate("First Aid"),
description = hoa_system.Translate("Performs basic medical assistance, healing the target by a minor degree."),
- sp_required = 2,
+ sp_required = 4,
warmup_time = 1500,
cooldown_time = 200,
warmup_action_name = "magic_prepare",
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